cleanup
svn-id: r12139
This commit is contained in:
parent
2ce4d13c04
commit
1081c789a2
6 changed files with 11 additions and 11 deletions
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@ -170,7 +170,7 @@ Gdi::Gdi(ScummEngine *vm) {
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_roomPalette += 16;
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}
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void ScummEngine::initScreens(int b, int w, int h) {
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void ScummEngine::initScreens(int b, int h) {
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int i;
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for (i = 0; i < 3; i++) {
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@ -2264,7 +2264,7 @@ void ScummEngine::transitionEffect(int a) {
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b = tab_2[i * 4 + 3];
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if (t == b) {
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while (l <= r) {
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if (l >= 0 && l < gdi._numStrips && (uint) t < (uint) bottom) {
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if (l >= 0 && l < gdi._numStrips && t < bottom) {
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virtscr[0].tdirty[l] = t * 8;
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/*
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//HACK: this is bad place of this hack
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@ -2272,10 +2272,10 @@ void ScummEngine::transitionEffect(int a) {
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//this is only for maniac classic version becouse that game
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//has bigger height of room gfx layer
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if ((_version == 1) && (_gameId == GID_MANIAC))
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virtscr[0].bdirty[l] = (t + 2) * 8;
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virtscr[0].bdirty[l] = (b + 2) * 8;
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else
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*/
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virtscr[0].bdirty[l] = (t + 1) * 8;
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virtscr[0].bdirty[l] = (b + 1) * 8;
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}
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l++;
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}
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@ -205,7 +205,7 @@ bool ScummEngine::loadState(int slot, bool compat, SaveFileManager *mgr) {
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}
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// Restore the virtual screens and force a fade to black.
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initScreens(_screenB, _screenWidth, _screenH);
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initScreens(_screenB, _screenH);
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VirtScreen *vs = &virtscr[0];
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memset(vs->screenPtr + vs->xstart, 0, vs->width * vs->height);
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vs->setDirtyRange(0, vs->height);
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@ -1847,7 +1847,7 @@ void ScummEngine_v5::o5_roomOps() {
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a = getVarOrDirectWord(PARAM_1);
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b = getVarOrDirectWord(PARAM_2);
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}
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initScreens(a, _screenWidth, b);
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initScreens(a, b);
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break;
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case 4: // SO_ROOM_PALETTE
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if (_features & GF_SMALL_HEADER) {
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@ -1526,7 +1526,7 @@ void ScummEngine_v6::o6_roomOps() {
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case 174: // SO_ROOM_SCREEN
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b = pop();
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a = pop();
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initScreens(a, _screenWidth, b);
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initScreens(a, b);
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break;
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case 175: // SO_ROOM_PALETTE
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@ -789,7 +789,7 @@ protected:
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StripTable *_roomStrips;
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void initScreens(int b, int w, int h);
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void initScreens(int b, int h);
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void initVirtScreen(VirtScreenNumber slot, int number, int top, int width, int height, bool twobufs, bool scrollable);
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void initBGBuffers(int height);
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void initCycl(const byte *ptr); // Color cycle
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@ -997,11 +997,11 @@ void ScummEngine::scummInit() {
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debug(9, "scummInit");
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if ((_gameId == GID_MANIAC) && (_version == 1)) {
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initScreens(16, _screenWidth, 152);
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initScreens(16, 152);
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} else if (_version >= 7) {
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initScreens(0, _screenWidth, _screenHeight);
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initScreens(0, _screenHeight);
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} else {
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initScreens(16, _screenWidth, 144);
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initScreens(16, 144);
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}
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for (i = 0; i < 256; i++)
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