TINYGL: Implemented alpha blending and color transformation in sprite blitting for Grim TinyGL renderer.

This commit is contained in:
Stefano Musumeci 2014-06-20 14:13:52 +02:00
parent 63fd685589
commit 109767e513
10 changed files with 197 additions and 273 deletions

View file

@ -62,6 +62,7 @@ void glopEnableDisable(GLContext *c, GLParam *p) {
c->depth_test = v;
break;
case TGL_BLEND:
c->enableBlend = v;
c->fb->enableBlending(v);
break;
case TGL_POLYGON_OFFSET_FILL:
@ -107,7 +108,7 @@ void glopEnableDisable(GLContext *c, GLParam *p) {
void glopBlendFunc(GLContext *c, GLParam *p) {
TGLenum sfactor = p[1].i;
TGLenum dfactor = p[2].i;
c->fb->setBlendingFactors(sfactor,dfactor);
c->fb->setBlendingFactors(sfactor, dfactor);
}
void glopShadeModel(GLContext *c, GLParam *p) {