GUI: Explicitely use Common:: namespace
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45309c6e0d
commit
109beb4f86
32 changed files with 275 additions and 328 deletions
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@ -31,7 +31,7 @@
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namespace GUI {
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SaveLoadChooser::SaveLoadChooser(const U32String &title, const U32String &buttonLabel, bool saveMode)
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SaveLoadChooser::SaveLoadChooser(const Common::U32String &title, const Common::U32String &buttonLabel, bool saveMode)
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: _impl(nullptr), _title(title), _buttonLabel(buttonLabel), _saveMode(saveMode) {
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}
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@ -83,7 +83,7 @@ int SaveLoadChooser::runModalWithCurrentTarget() {
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return runModalWithMetaEngineAndTarget(g_engine->getMetaEngine(), ConfMan.getActiveDomainName());
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}
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int SaveLoadChooser::runModalWithMetaEngineAndTarget(const MetaEngine *engine, const String &target) {
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int SaveLoadChooser::runModalWithMetaEngineAndTarget(const MetaEngine *engine, const Common::String &target) {
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selectChooser(engine);
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if (!_impl)
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return -1;
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@ -94,7 +94,7 @@ int SaveLoadChooser::runModalWithMetaEngineAndTarget(const MetaEngine *engine, c
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// Set up the game domain as newly active domain, so
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// target specific savepath will be checked
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String oldDomain = ConfMan.getActiveDomainName();
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Common::String oldDomain = ConfMan.getActiveDomainName();
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ConfMan.setActiveDomain(target);
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int ret;
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