init _CJKMode properly, in all cases

svn-id: r8297
This commit is contained in:
Max Horn 2003-06-04 20:06:55 +00:00
parent 0845c0adf0
commit 10b31ba7f0

View file

@ -658,10 +658,10 @@ Scumm::Scumm (GameDetector *detector, OSystem *syst)
loadLanguageBundle();
// Load CJK font
_CJKMode = false;
if((_gameId == GID_DIG || _gameId == GID_CMI) && (_language == KO_KOR || _language == JA_JPN || _language == ZH_TWN)) {
File fp;
const char *fontFile = NULL;
_CJKMode = false;
switch(_language) {
case KO_KOR:
_CJKMode = true;