SAGA2: Restored msgbox.*
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441
engines/saga2/msgbox.cpp
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441
engines/saga2/msgbox.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
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#include "saga2/std.h"
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#include "saga2/msgbox.h"
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namespace Saga2 {
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const int8 windowColor = 33 + 9;
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const int8 buttonColor = 36 + 9;
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const int numMessageBtns = 2;
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Rect16 mbWindowRect(70, 170, 500, 140);
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const Rect16 mbOkBtnRect(100, 100, 100, 25);
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const Rect16 mbCancelBtnRect(300, 100, 100, 25);
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const Rect16 mbOneBtnRect(200, 100, 100, 25);
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const Rect16 mbButtonRects[ numMessageBtns ] = { { mbOkBtnRect },
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{ mbCancelBtnRect }
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};
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static gFont *mbButtonFont = &ThinFix8Font;
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/* ===================================================================== *
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Imports
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* ===================================================================== */
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extern bool gameRunning; // true while game running
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extern BackWindow *mainWindow;
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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APPFUNC(cmdDialogQuit);
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int16 MsgBox(char *msg, char *btnMsg1, char *btnMsg2);
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void writePlaqText(gPort &port,
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const Rect16 &r,
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gFont *font,
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int16 textPos,
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textPallete &pal,
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bool hiLite,
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char *msg, ...);
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inline Rect16 butBox(int n, int i) {
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return (n > 1 ? mbButtonRects[i] : mbOneBtnRect);
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}
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/* ===================================================================== *
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Main message box code
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* ===================================================================== */
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bool userDialogAvailable(void);
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int16 userDialog(char *title, char *msg, char *btnMsg1,
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char *btnMsg2,
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char *btnMsg3);
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// ------------------------------------------------------------------------
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// Wrapper to avoid errors
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int16 FTAMessageBox(char *msg,
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char *btnMsg1,
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char *btnMsg2)
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{
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int16 rv = -1;
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if (userDialogAvailable()) {
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char *b1 = btnMsg1;
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char *b2 = btnMsg2;
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//if (b1[0]=='_') b1++;
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//if (b2[0]=='_') b2++;
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rv = (0 == userDialog(ERROR_HEADING, msg, b1, b2, NULL));
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} else
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rv = MsgBox(msg, btnMsg1, btnMsg2);
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return rv;
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}
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// ------------------------------------------------------------------------
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// Very primitive message box
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int16 MsgBox(char *msg,
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char *btnMsg1,
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char *btnMsg2) {
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ErrorWindow *win = NEW_MSGR ErrorWindow(msg, btnMsg1, btnMsg2);
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int16 res = win->getResult();
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delete win;
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return res;
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}
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char ErrorWindow::mbChs1Text[8];
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char ErrorWindow::mbChs2Text[8];
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uint8 ErrorWindow::numBtns = 0;
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requestInfo ErrorWindow::rInfo;
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APPFUNC(ErrorWindow::cmdMessageWindow) {
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gWindow *win;
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requestInfo *ri;
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if (ev.panel && ev.eventType == gEventNewValue && ev.value) {
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win = ev.panel->getWindow(); // get the window pointer
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ri = win ? (requestInfo *)win->userData : NULL;
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if (ri) {
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ri->running = 0;
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ri->result = ev.panel->id;
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}
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}
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}
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ErrorWindow::ErrorWindow(char *msg, char *btnMsg1, char *btnMsg2)
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: SimpleWindow(mbWindowRect, 0, msg, cmdMessageWindow) {
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const int maxBtns = 2;
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numBtns = 0;
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if (btnMsg1) numBtns++;
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if (btnMsg2) numBtns++;
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// requester info struct
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rInfo.result = -1;
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rInfo.running = TRUE;
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strcpy(mbChs1Text, "\x13");
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strcpy(mbChs2Text, "\x1B");
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char *eq;
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// button one
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if (btnMsg1) {
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new SimpleButton(*this, butBox(numBtns, 0), btnMsg1, 0, cmdMessageWindow);
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if ((eq = strchr(btnMsg1, '_')) != NULL) {
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eq++;
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if (eq)
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mbChs1Text[strlen(mbChs1Text)] = *eq;
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}
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}
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// button two
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if (btnMsg2) {
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new SimpleButton(*this, butBox(numBtns, 1), btnMsg2, 1, cmdMessageWindow);
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if ((eq = strchr(btnMsg2, '_')) != NULL) {
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eq++;
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if (eq)
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mbChs2Text[strlen(mbChs2Text)] = *eq;
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}
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}
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userData = &rInfo;
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}
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int16 ErrorWindow::getResult(void) {
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open();
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draw();
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EventLoop(rInfo.running, TRUE);
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return rInfo.result;
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}
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ErrorWindow::~ErrorWindow() {
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mainWindow->invalidate(mbWindowRect);
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}
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void ErrorWindow::ErrorModeHandleKey(short key, short) {
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if (strchr(mbChs2Text, tolower(key)) ||
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strchr(mbChs2Text, toupper(key))) {
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rInfo.result = 2;
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rInfo.running = FALSE;
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return;
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}
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if (strchr(mbChs1Text, tolower(key)) ||
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strchr(mbChs1Text, toupper(key))) {
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rInfo.result = 1;
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rInfo.running = FALSE;
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return;
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}
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if (numBtns < 2) {
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rInfo.result = 1;
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rInfo.running = FALSE;
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return;
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}
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}
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GameMode SimpleMode = {
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NULL, // no previous mode
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FALSE, // mode is not nestable
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ErrorWindow::ErrorModeSetup,
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ErrorWindow::ErrorModeCleanup,
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ErrorWindow::ErrorModeHandleTask,
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ErrorWindow::ErrorModeHandleKey,
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};
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/* ===================================================================== *
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SimpleWindow
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* ===================================================================== */
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SimpleWindow::SimpleWindow(const Rect16 &r,
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uint16 ident,
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char *stitle,
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AppFunc *cmd)
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: gWindow(r, ident, "", cmd) {
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prevModeStackCtr = GameMode::getStack(prevModeStackPtr);
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GameMode::SetStack(&PlayMode, &TileMode, &SimpleMode, End_List);
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title = stitle;
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}
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SimpleWindow::~SimpleWindow(void) {
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GameMode::SetStack(prevModeStackPtr, prevModeStackCtr);
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}
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bool SimpleWindow::isModal(void) {
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return TRUE;
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}
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void SimpleWindow::update(const Rect16 &) {
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}
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void SimpleWindow::draw(void) {
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pointer.hide(mainPort, extent); // hide mouse pointer
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drawClipped(mainPort, Point16(0, 0), extent);
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pointer.show(mainPort, extent); // show mouse pointer
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}
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void SimpleWindow::drawClipped(
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gPort &port,
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const Point16 &p,
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const Rect16 &r) {
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Rect16 box = extent;
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//gFont *buttonFont=&Onyx10Font;
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int16 textPos = textPosHigh;
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//textPallete pal( 33+9, 36+9, 41+9, 34+9, 40+9, 43+9 );
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textPallete pal(33 + 9, 33 + 9, 41 + 9, 33 + 9, 33 + 9, 41 + 9);
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bool selected = FALSE;
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box.x += 10;
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box.y += 10;
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box.width -= 20;
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box.height -= 100;
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SAVE_GPORT_STATE(port); // save pen color, etc.
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pointer.hide(port, extent); // hide mouse pointer
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DrawOutlineFrame(port, extent, windowColor);
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writeWrappedPlaqText(port, box, mbButtonFont, textPos, pal, selected, title);
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gWindow::drawClipped(port, p, r);
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pointer.show(port, extent); // show mouse pointer
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}
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/* ===================================================================== *
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Display code
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* ===================================================================== */
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void SimpleWindow::writeWrappedPlaqText(gPort &port,
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const Rect16 &r,
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gFont *font,
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int16 textPos,
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textPallete &pal,
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bool hiLite,
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char *msg, ...) {
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char textBuf[ 256 ];
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char lineBuf[ 128 ];
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va_list argptr;
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int16 tPos = 0;
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Rect16 r2 = r;
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va_start(argptr, msg);
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int cnt = vsprintf(textBuf, msg, argptr);
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va_end(argptr);
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char *text = &textBuf[0];
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while (tPos < cnt && strlen(text)) {
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text = &text[tPos];
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int i = strlen(text);
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char *src = strchr(text, '\n');
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if (src)
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i = (src - text);
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tPos += i;
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memset(lineBuf, '\0', 128);
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strncpy(lineBuf, text, i);
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writePlaqText(port, r2, font, textPos, pal, hiLite, lineBuf);
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r2.y += font->height + 4;
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r2.height -= font->height + 4;
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}
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}
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// ------------------------------------------------------------------------
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// Very primitive box
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void SimpleWindow::DrawOutlineFrame(gPort &port, const Rect16 &r, int16 fillColor) {
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gPenState saveState;
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port.getState(saveState);
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if (r.width > 3 && r.height > 3) {
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int16 bottom = r.y + r.height - 2,
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right = r.x + r.width - 2;
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port.setIndirectColor(whitePen);
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port.vLine(r.x + 1, r.y + 1, r.height - 3);
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port.hLine(r.x + 2, r.y + 1, r.width - 3);
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port.setIndirectColor(blackPen);
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port.frameRect(r, 1);
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port.setIndirectColor(buttonDkPen);
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port.hLine(r.x + 1, bottom, r.width - 2);
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port.vLine(right, r.y + 1, r.height - 2);
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port.setIndirectColor(buttonPen);
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port.setPixel(r.x + 1, bottom);
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port.setPixel(right, r.y + 1);
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if (fillColor >= 0) {
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port.setIndirectColor(fillColor);
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port.fillRect(r.x + 2, r.y + 2, r.width - 4, r.height - 4);
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}
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}
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port.setState(saveState);
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}
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/* ===================================================================== *
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SimpleButton
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* ===================================================================== */
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SimpleButton::SimpleButton(gWindow &win, const Rect16 &box, char *title, uint16 ident,
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AppFunc *cmd)
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: gControl(win, box, title, ident, cmd) {
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window = &win;
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}
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void SimpleButton::deactivate(void) {
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selected = 0;
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draw();
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gPanel::deactivate();
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}
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bool SimpleButton::activate(gEventType why) {
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selected = 1;
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draw();
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if (why == gEventKeyDown) { // momentarily depress
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//delay( 200 );
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deactivate();
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notify(gEventNewValue, 1); // notify App of successful hit
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}
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return FALSE;
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}
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bool SimpleButton::pointerHit(gPanelMessage &) {
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//if (ghosted) return FALSE;
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activate(gEventMouseDown);
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return TRUE;
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}
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void SimpleButton::pointerRelease(gPanelMessage &) {
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// We have to test selected first because deactivate clears it.
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if (selected) {
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deactivate(); // give back input focus
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notify(gEventNewValue, 1); // notify App of successful hit
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} else deactivate();
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}
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void SimpleButton::pointerDrag(gPanelMessage &msg) {
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if (selected != msg.inPanel) {
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selected = msg.inPanel;
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draw();
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}
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}
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void SimpleButton::draw(void) {
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gDisplayPort &port = window->windowPort;
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Rect16 rect = window->getExtent();
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SAVE_GPORT_STATE(port); // save pen color, etc.
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pointer.hide(port, extent); // hide mouse pointer
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drawClipped(port,
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Point16(0, 0),
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Rect16(0, 0, rect.width, rect.height));
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pointer.show(port, extent); // show mouse pointer
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}
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void SimpleButton::drawClipped(
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gPort &port,
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const Point16 &,
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const Rect16 &) {
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Rect16 base = window->getExtent();
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Rect16 box = Rect16(extent.x + 1,
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extent.y + 1,
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extent.width - 2,
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extent.height - 2);
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box.x += base.x;
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box.y += base.y;
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SAVE_GPORT_STATE(port); // save pen color, etc.
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pointer.hide(port, extent); // hide mouse pointer
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SimpleWindow::DrawOutlineFrame(port, // draw outer frame
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box,
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buttonColor);
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drawTitle((enum text_positions)0);
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pointer.show(port, extent); // show mouse pointer
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}
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} // end of namespace Saga2
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