TINYGL: More work on accessing FrameBuffer class
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2368991ab6
commit
10f6a79ce8
5 changed files with 94 additions and 65 deletions
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@ -65,19 +65,17 @@ void createContext(int screenW, int screenH, Graphics::PixelFormat pixelFormat,
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void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat, int textureSize, bool dirtyRectsEnable) {
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GLViewport *v;
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if ((textureSize & (textureSize - 1)))
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error("glInit: texture size not power of two: %d", textureSize);
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if (textureSize <= 1 || textureSize > 4096)
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error("glInit: texture size not allowed: %d", textureSize);
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_enableDirtyRectangles = dirtyRectsEnable;
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FrameBuffer *zbuffer = fb = new TinyGL::FrameBuffer(screenW, screenH, pixelFormat);
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fb = new TinyGL::FrameBuffer(screenW, screenH, pixelFormat);
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renderRect = Common::Rect(0, 0, screenW, screenH);
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fb->_textureSize = _textureSize = textureSize;
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fb->_textureSizeMask = (textureSize - 1) << ZB_POINT_ST_FRAC_BITS;
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renderRect = Common::Rect(0, 0, zbuffer->xsize, zbuffer->ysize);
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if ((textureSize & (textureSize - 1)))
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error("glInit: texture size not power of two: %d", textureSize);
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if (textureSize <= 1 || textureSize > 4096)
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error("glInit: texture size not allowed: %d", textureSize);
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_textureSize = textureSize;
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fb->setTextureSizeAndMask(textureSize, (textureSize - 1) << ZB_POINT_ST_FRAC_BITS);
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// allocate GLVertex array
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vertex_max = POLYGON_MAX_VERTEX;
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@ -87,8 +85,8 @@ void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat
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v = &viewport;
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v->xmin = 0;
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v->ymin = 0;
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v->xsize = zbuffer->xsize;
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v->ysize = zbuffer->ysize;
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v->xsize = screenW;
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v->ysize = screenH;
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v->updated = 1;
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// shared state
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