make compilable after latest change

This commit is contained in:
Pawel Kolodziejski 2009-05-08 07:32:33 +00:00
parent f85c21fa4c
commit 110527019b
26 changed files with 62 additions and 62 deletions

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@ -24,8 +24,8 @@ MODULES += \
engine/imuse \
engine/lua \
engine/smush \
engine/tinygl \
common \
graphics \
mixer

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@ -34,8 +34,8 @@
#include "engine/vector3d.h"
#include "engine/gfx_tinygl.h"
#include "engine/tinygl/gl.h"
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zgl.h"
// below funcs lookAt, transformPoint and tgluProject are from Mesa glu sources
static void lookAt(TGLfloat eyex, TGLfloat eyey, TGLfloat eyez, TGLfloat centerx,

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@ -35,8 +35,8 @@
#include "engine/vector3d.h"
#include "engine/gfx_base.h"
#include "engine/tinygl/gl.h"
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zgl.h"
class GfxTinyGL : public GfxBase {
public:

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@ -1,27 +1,27 @@
MODULE := engine/tinygl
MODULE := graphics
MODULE_OBJS := \
api.o \
arrays.o \
clear.o \
clip.o \
get.o \
image_util.o \
init.o \
light.o \
list.o \
matrix.o \
memory.o \
misc.o \
select.o \
specbuf.o \
texture.o \
vertex.o \
zbuffer.o \
zline.o \
zmath.o \
ztriangle.o \
ztriangle_shadow.o
tinygl/api.o \
tinygl/arrays.o \
tinygl/clear.o \
tinygl/clip.o \
tinygl/get.o \
tinygl/image_util.o \
tinygl/init.o \
tinygl/light.o \
tinygl/list.o \
tinygl/matrix.o \
tinygl/memory.o \
tinygl/misc.o \
tinygl/select.o \
tinygl/specbuf.o \
tinygl/texture.o \
tinygl/vertex.o \
tinygl/zbuffer.o \
tinygl/zline.o \
tinygl/zmath.o \
tinygl/ztriangle.o \
tinygl/ztriangle_shadow.o
# Include common rules
include $(srcdir)/rules.mk

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
// glVertex

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
#define VERTEX_ARRAY 0x0001
#define COLOR_ARRAY 0x0002

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
void glopClearColor(GLContext *c, TGLParam *p) {
c->clear_color.v[0] = p[1].f;

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
// fill triangle profile
// #define TINYGL_PROFILE

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
void tglGetIntegerv(int pname,int *params) {
GLContext *c=gl_get_context();

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
// image conversion

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
GLContext *gl_ctx;

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
void glopMaterial(GLContext *c, TGLParam *p) {
int mode = p[1].i;

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@ -1,22 +1,22 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
static const char *op_table_str[] = {
#define ADD_OP(a, b, c) "gl" #a " " #c,
#include "engine/tinygl/opinfo.h"
#include "graphics/tinygl/opinfo.h"
};
static void (*op_table_func[])(GLContext *, TGLParam *) = {
#define ADD_OP(a, b, c) glop ## a ,
#include "engine/tinygl/opinfo.h"
#include "graphics/tinygl/opinfo.h"
};
static int op_table_size[] = {
#define ADD_OP(a, b, c) b + 1 ,
#include "engine/tinygl/opinfo.h"
#include "graphics/tinygl/opinfo.h"
};
GLContext *gl_get_context() {

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
void gl_print_matrix(const float *m) {
int i;

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@ -1,7 +1,7 @@
// Memory allocator for TinyGL
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
// modify these functions so that they suit your needs

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
void glopViewport(GLContext *c, TGLParam *p) {
int xsize, ysize, xmin, ymin, xsize_req, ysize_req;

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
int glRenderMode(int mode) {
GLContext *c = gl_get_context();

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
static void calc_buf(GLSpecBuf *buf, const float shininess) {
int i;

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@ -1,7 +1,7 @@
// Texture Manager
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
static GLTexture *find_texture(GLContext *c, int h) {
GLTexture *t;

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@ -1,5 +1,5 @@
#include "engine/tinygl/zgl.h"
#include "graphics/tinygl/zgl.h"
#include <string.h>

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@ -6,7 +6,7 @@
#include <assert.h>
#include <string.h>
#include "engine/tinygl/zbuffer.h"
#include "graphics/tinygl/zbuffer.h"
ZBuffer *ZB_open(int xsize, int ysize, int mode, void *frame_buffer) {
ZBuffer *zb;

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@ -3,15 +3,15 @@
#include "common/debug.h"
#include "engine/tinygl/gl.h"
#include "engine/tinygl/zbuffer.h"
#include "engine/tinygl/zmath.h"
#include "graphics/tinygl/gl.h"
#include "graphics/tinygl/zbuffer.h"
#include "graphics/tinygl/zmath.h"
enum {
#define ADD_OP(a,b,c) OP_ ## a ,
#include "engine/tinygl/opinfo.h"
#include "graphics/tinygl/opinfo.h"
DUMMY
};

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@ -1,5 +1,5 @@
#include "engine/tinygl/zbuffer.h"
#include "graphics/tinygl/zbuffer.h"
#define ZCMP(z,zpix) ((z) >= (zpix))
@ -21,24 +21,24 @@ void ZB_plot(ZBuffer * zb, ZBufferPoint * p) {
#define INTERP_Z
static void ZB_line_flat_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
#include "engine/tinygl/zline.h"
#include "graphics/tinygl/zline.h"
}
// line with color interpolation
#define INTERP_Z
#define INTERP_RGB
static void ZB_line_interp_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
#include "engine/tinygl/zline.h"
#include "graphics/tinygl/zline.h"
}
// no Z interpolation
static void ZB_line_flat(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2, int color) {
#include "engine/tinygl/zline.h"
#include "graphics/tinygl/zline.h"
}
#define INTERP_RGB
static void ZB_line_interp(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {
#include "engine/tinygl/zline.h"
#include "graphics/tinygl/zline.h"
}
void ZB_line_z(ZBuffer *zb, ZBufferPoint *p1, ZBufferPoint *p2) {

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@ -5,7 +5,7 @@
#include <string.h>
#include <math.h>
#include "engine/tinygl/zmath.h"
#include "graphics/tinygl/zmath.h"
void gl_M4_Id(M4 *a) {
int i, j;

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@ -1,7 +1,7 @@
#include <stdlib.h>
#include "engine/tinygl/zbuffer.h"
#include "graphics/tinygl/zbuffer.h"
#define ZCMP(z, zpix) ((z) >= (zpix))
@ -23,7 +23,7 @@ void ZB_fillTriangleFlat(ZBuffer *zb, ZBufferPoint *p0, ZBufferPoint *p1, ZBuffe
z += dzdx; \
}
#include "engine/tinygl/ztriangle.h"
#include "graphics/tinygl/ztriangle.h"
}
// Smooth filled triangle.
@ -88,7 +88,7 @@ void ZB_fillTriangleSmooth(ZBuffer *zb, ZBufferPoint *p0, ZBufferPoint *p1, ZBuf
} \
}
#include "engine/tinygl/ztriangle.h"
#include "graphics/tinygl/ztriangle.h"
}
void ZB_setTexture(ZBuffer *zb, PIXEL *texture) {
@ -116,7 +116,7 @@ void ZB_fillTriangleMapping(ZBuffer *zb, ZBufferPoint *p0, ZBufferPoint *p1, ZBu
t += dtdx; \
}
#include "engine/tinygl/ztriangle.h"
#include "graphics/tinygl/ztriangle.h"
}
void ZB_fillTriangleMappingPerspective(ZBuffer *zb, ZBufferPoint *p0, ZBufferPoint *p1, ZBufferPoint *p2) {

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@ -1,5 +1,5 @@
#include "engine/tinygl/zbuffer.h"
#include "graphics/tinygl/zbuffer.h"
#define ZCMP(z, zpix) ((z) >= (zpix))