CGE2: Allow Triggering of Carpet Workaround from Debug Console.
This allows the recovery of saved games with the dead-end condition from bug Trac #6842.
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2 changed files with 21 additions and 1 deletions
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@ -22,12 +22,27 @@
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#include "cge2/console.h"
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#include "cge2/console.h"
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#include "cge2/vga13h.h"
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namespace CGE2 {
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namespace CGE2 {
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CGE2Console::CGE2Console(CGE2Engine *vm) : GUI::Debugger() {
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CGE2Console::CGE2Console(CGE2Engine *vm) : _vm(vm), GUI::Debugger() {
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registerCmd("do_carpet_workaround", WRAP_METHOD(CGE2Console, doCarpetWorkaround));
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}
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}
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CGE2Console::~CGE2Console() {
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CGE2Console::~CGE2Console() {
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}
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}
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bool CGE2Console::doCarpetWorkaround(int argc, const char **argv) {
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Sprite *spr = _vm->_vga->_showQ->locate(1537); // 1537 is Carpet
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if (spr) {
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if (spr->_actionCtrl[1]._ptr == 26) {
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spr->_actionCtrl[1]._ptr = 8;
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}
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}
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return true;
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}
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} // End of namespace CGE
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} // End of namespace CGE
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@ -33,6 +33,11 @@ class CGE2Console : public GUI::Debugger {
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public:
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public:
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CGE2Console(CGE2Engine *vm);
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CGE2Console(CGE2Engine *vm);
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virtual ~CGE2Console();
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virtual ~CGE2Console();
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private:
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bool doCarpetWorkaround(int argc, const char **argv);
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CGE2Engine *_vm;
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};
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};
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} // End of namespace CGE
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} // End of namespace CGE
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