CGE2: Allow Triggering of Carpet Workaround from Debug Console.
This allows the recovery of saved games with the dead-end condition from bug Trac #6842.
This commit is contained in:
parent
f39a9b5563
commit
110a1e3df5
2 changed files with 21 additions and 1 deletions
|
@ -22,12 +22,27 @@
|
|||
|
||||
#include "cge2/console.h"
|
||||
|
||||
#include "cge2/vga13h.h"
|
||||
|
||||
namespace CGE2 {
|
||||
|
||||
CGE2Console::CGE2Console(CGE2Engine *vm) : GUI::Debugger() {
|
||||
CGE2Console::CGE2Console(CGE2Engine *vm) : _vm(vm), GUI::Debugger() {
|
||||
registerCmd("do_carpet_workaround", WRAP_METHOD(CGE2Console, doCarpetWorkaround));
|
||||
}
|
||||
|
||||
CGE2Console::~CGE2Console() {
|
||||
}
|
||||
|
||||
bool CGE2Console::doCarpetWorkaround(int argc, const char **argv) {
|
||||
Sprite *spr = _vm->_vga->_showQ->locate(1537); // 1537 is Carpet
|
||||
|
||||
if (spr) {
|
||||
if (spr->_actionCtrl[1]._ptr == 26) {
|
||||
spr->_actionCtrl[1]._ptr = 8;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // End of namespace CGE
|
||||
|
|
|
@ -33,6 +33,11 @@ class CGE2Console : public GUI::Debugger {
|
|||
public:
|
||||
CGE2Console(CGE2Engine *vm);
|
||||
virtual ~CGE2Console();
|
||||
|
||||
private:
|
||||
bool doCarpetWorkaround(int argc, const char **argv);
|
||||
|
||||
CGE2Engine *_vm;
|
||||
};
|
||||
|
||||
} // End of namespace CGE
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue