do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes
svn-id: r12417
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968436767c
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11425a0cdd
2 changed files with 30 additions and 15 deletions
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@ -1296,7 +1296,7 @@ void CharsetRendererNut::printChar(int chr) {
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shadow.bottom = _top + height + 2;
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_hasMask = true;
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_current->drawShadowChar(chr, _left, _top - _vm->_screenTop, _color, !_ignoreCharsetMask);
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_current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask);
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_vm->markRectAsDirty(kMainVirtScreen, shadow);
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if (_str.left > _left)
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