do a better job at charset clipping; some reengineering. However, to properly fix text drawing in COMI, we need to do some major changes

svn-id: r12417
This commit is contained in:
Max Horn 2004-01-15 22:37:48 +00:00
parent 968436767c
commit 11425a0cdd
2 changed files with 30 additions and 15 deletions

View file

@ -1296,7 +1296,7 @@ void CharsetRendererNut::printChar(int chr) {
shadow.bottom = _top + height + 2;
_hasMask = true;
_current->drawShadowChar(chr, _left, _top - _vm->_screenTop, _color, !_ignoreCharsetMask);
_current->drawShadowChar(chr, _left, _top, _color, !_ignoreCharsetMask);
_vm->markRectAsDirty(kMainVirtScreen, shadow);
if (_str.left > _left)