added getBool and set(bool) to the Config class; made GameDetector take advantage of these; also, -A/-F/-N will turn OFF amiga/fullscreen/nosubtitles modes (so you can override the config file for these settings if desired)

svn-id: r4771
This commit is contained in:
Max Horn 2002-08-18 23:29:40 +00:00
parent d354eaaf42
commit 11757715ab
3 changed files with 60 additions and 91 deletions

View file

@ -234,20 +234,19 @@ const char *Config::get(const char *key, const char *d) const
const int Config::getInt(const char *key, int def, const char *d) const
{
int i;
if (!d)
d = domain;
for (i = 0; i < ndomains; i++) {
if (hash[i]->is_domain(d)) {
const char *val = hash[i]->get(key);
if (val)
return atoi(val);
break;
}
}
const char *value = get(key, d);
if (value)
return atoi(value);
return def;
}
const bool Config::getBool(const char *key, bool def, const char *d) const
{
const char *value = get(key, d);
if (value)
return !scumm_stricmp(value, "true");
return def;
}
@ -273,25 +272,15 @@ const char *Config::set(const char *key, const char *value, const char *d)
const char *Config::set(const char *key, int value_i, const char *d)
{
int i;
char value[MAXLINELEN];
sprintf(value, "%i", value_i);
return set(key, value, d);
}
if (!d)
d = domain;
for (i = 0; i < ndomains; i++) {
if (hash[i]->is_domain(d)) {
return hash[i]->set(key, value);
}
}
ndomains++;
hash = (hashconfig **)realloc(hash, ndomains * sizeof(hashconfig *));
hash[ndomains - 1] = new hashconfig (d);
return hash[ndomains - 1]->set(key, value);
const char *Config::set(const char *key, bool value_b, const char *d)
{
const char *value = value_b ? "true" : "false";
return set(key, value, d);
}
void Config::set_domain(const char *d)

View file

@ -31,8 +31,12 @@ public:
~Config ();
const char *get(const char *key, const char *dom = 0) const;
const int getInt(const char *key, int def = 0, const char *dom = 0) const;
const bool getBool(const char *key, bool def = false, const char *dom = 0) const;
const char *set(const char *key, const char *value, const char *dom = 0);
const char *set(const char *key, int value, const char *dom = 0);
const char *set(const char *key, bool value, const char *dom = 0);
void set_domain(const char *);
void flush() const;
void rename_domain(const char *);

View file

@ -71,16 +71,11 @@ void GameDetector::updateconfig()
{
const char * val;
if ((val = scummcfg->get("amiga")))
if (!scumm_stricmp(val, "true"))
_amiga = true;
else
_amiga = false;
if ((val = scummcfg->get("save_slot")))
_save_slot = atoi(val);
_amiga = scummcfg->getBool("amiga", _amiga);
if ((val = scummcfg->get("cdrom")))
_cdrom = atoi(val);
_save_slot = scummcfg->getInt("save_slot", _save_slot);
_cdrom = scummcfg->getInt("cdrom", _cdrom);
if ((val = scummcfg->get("music_driver")))
if (!parseMusicDriver(val)) {
@ -89,11 +84,7 @@ void GameDetector::updateconfig()
exit(-1);
}
if ((val = scummcfg->get("fullscreen", "scummvm")))
if (!scumm_stricmp(val, "true"))
_fullScreen = true;
else
_fullScreen = false;
_fullScreen = scummcfg->getBool("fullscreen", _fullScreen);
if ((val = scummcfg->get("gfx_mode")))
if ((_gfx_mode = parseGraphicsMode(val)) == -1) {
@ -102,35 +93,29 @@ void GameDetector::updateconfig()
exit(-1);
}
if ((val = scummcfg->get("music_volume")))
_music_volume = atoi(val);
_music_volume = scummcfg->getInt("music_volume", _music_volume);
if ((val = scummcfg->get("nosubtitles")))
if (!scumm_stricmp(val, "true"))
_noSubtitles = true;
else
_noSubtitles = false;
_noSubtitles = scummcfg->getBool("nosubtitles", _noSubtitles);
if ((val = scummcfg->get("path")))
_gameDataPath = strdup(val);
if ((val = scummcfg->get("sfx_volume")))
_sfx_volume = atoi(val);
_sfx_volume = scummcfg->getInt("sfx_volume", _sfx_volume);
// We use strtol for the tempo to allow it to be specified in hex.
if ((val = scummcfg->get("tempo")))
_gameTempo = strtol(val, NULL, 0);
if ((val = scummcfg->get("talkspeed")))
_talkSpeed = atoi(val);
_talkSpeed = scummcfg->getInt("talkspeed", _talkSpeed);
}
void GameDetector::parseCommandLine(int argc, char **argv)
{
#if !defined(MACOS_CARBON)
int i;
char *s;
char *current_option = NULL;
char *option = NULL;
char c;
_save_slot = -1;
// check for arguments
@ -146,11 +131,12 @@ void GameDetector::parseCommandLine(int argc, char **argv)
if (s[0] == '-') {
s++;
switch (tolower(*s++)) {
c = *s++;
switch (tolower(c)) {
case 'a':
CHECK_OPTION();
_amiga = true;
scummcfg->set("amiga", "true");
_amiga = (c == 'a');
scummcfg->set("amiga", _amiga);
break;
case 'b':
HANDLE_OPTION();
@ -176,8 +162,8 @@ void GameDetector::parseCommandLine(int argc, char **argv)
break;
case 'f':
CHECK_OPTION();
_fullScreen = true;
scummcfg->set("fullscreen", "true", "scummvm");
_fullScreen = (c == 'f');
scummcfg->set("fullscreen", _fullScreen, "scummvm");
break;
case 'g':
HANDLE_OPTION();
@ -203,8 +189,8 @@ void GameDetector::parseCommandLine(int argc, char **argv)
break;
case 'n':
CHECK_OPTION();
_noSubtitles = true;
scummcfg->set("nosubtitles", "true");
_noSubtitles = (c == 'n');
scummcfg->set("nosubtitles", _noSubtitles);
break;
case 'p':
HANDLE_OPTION();
@ -280,14 +266,6 @@ void GameDetector::parseCommandLine(int argc, char **argv)
ShowHelpAndExit:
printf(USAGE_STRING);
exit(1);
#else
_midi_driver = MD_QTMUSIC;
_exe_name = *argv;
_gameDataPath = (char *)malloc(strlen(_exe_name) + 3);
sprintf(_gameDataPath, ":%s:", _exe_name);
#endif
}
int GameDetector::parseGraphicsMode(const char *s) {
@ -377,20 +355,16 @@ static const VersionSettings version_settings[] = {
// {"indy3", "Indiana Jones and the Last Crusade", GID_INDY3, 2, 0, 0,},
/* Scumm Version 3 */
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0,
22,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 |
GF_NO_SCALLING},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3,
0, 0,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS
| GF_NO_SCALLING},
{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3_256, 3, 0, 22,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_NO_SCALLING},
{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, 0, 0,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD256 | GF_AUDIOTRACKS | GF_NO_SCALLING},
{"loom", "Loom", GID_LOOM, 3, 5, 40,
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR
| GF_NO_SCALLING},
GF_SMALL_HEADER | GF_USE_KEY | GF_SMALL_NAMES | GF_OLD_BUNDLE | GF_16COLOR | GF_NO_SCALLING},
/* Scumm Version 4 */
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67, GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR}, // EGA version
{"monkeyEGA", "Monkey Island 1 (EGA)", GID_MONKEY_EGA, 4, 0, 67,
GF_SMALL_HEADER | GF_USE_KEY | GF_16COLOR}, // EGA version
/* Scumm version 5 */
{"monkeyVGA", "Monkey Island 1 (256 color Floppy version)", GID_MONKEY_VGA, 5, 0, 16,
@ -405,10 +379,10 @@ static const VersionSettings version_settings[] = {
GF_USE_KEY | GF_ADLIB_DEFAULT},
{"atlantis", "Indiana Jones and the Fate of Atlantis", GID_INDY4, 5, 5, 0,
GF_USE_KEY | GF_ADLIB_DEFAULT},
{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4,
5, 5, 0, GF_USE_KEY | GF_ADLIB_DEFAULT},
{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4,
5, 5, 0, GF_USE_KEY | GF_ADLIB_DEFAULT},
{"playfate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
GF_USE_KEY | GF_ADLIB_DEFAULT},
{"fate", "Indiana Jones and the Fate of Atlantis (Demo)", GID_INDY4, 5, 5, 0,
GF_USE_KEY | GF_ADLIB_DEFAULT},
/* Scumm Version 6 */
{"tentacle", "Day Of The Tentacle", GID_TENTACLE, 6, 4, 2,
@ -418,12 +392,12 @@ static const VersionSettings version_settings[] = {
{"samnmax", "Sam & Max", GID_SAMNMAX, 6, 4, 2,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER},
{"samdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
{"snmdemo", "Sam & Max (Demo)", GID_SAMNMAX, 6, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER | GF_ADLIB_DEFAULT},
{"puttdemo", "Putt Putt joins the parade (demo)", GID_SAMNMAX, 6, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
{"moondemo", "Putt Putt goes to the moon (demo)", GID_SAMNMAX, 6, 3, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_USE_KEY | GF_ADLIB_DEFAULT | GF_HUMONGOUS},
@ -437,12 +411,14 @@ static const VersionSettings version_settings[] = {
/* Simon the Sorcerer 1 & 2 (not SCUMM games) */
{"simon1dos", "Simon the Sorcerer 1 for DOS", GID_SIMON_FIRST+0, 99, 99, 99, 0},
{"simon2dos", "Simon the Sorcerer 2 for Dos", GID_SIMON_FIRST+1, 99, 99, 99, 0},
{"simon2dos", "Simon the Sorcerer 2 for DOS", GID_SIMON_FIRST+1, 99, 99, 99, 0},
{"simon1win", "Simon the Sorcerer 1 for Windows", GID_SIMON_FIRST+2, 99, 99, 99, 0},
{"simon2win", "Simon the Sorcerer 2 for Windows", GID_SIMON_FIRST+3, 99, 99, 99, 0},
/* Scumm Version 8 */
{"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0, GF_NEW_OPCODES|GF_AFTER_V6|GF_AFTER_V7|GF_AFTER_V8},
{"comi", "The Curse of Monkey Island", GID_CMI, 8, 1, 0,
GF_NEW_OPCODES | GF_AFTER_V6 | GF_AFTER_V7 | GF_AFTER_V8},
{NULL, NULL}
};
@ -643,7 +619,7 @@ MidiDriver *GameDetector::createMidi() {
#if defined(__APPLE__) || defined(macintosh)
case MD_QTMUSIC: return MidiDriver_QT_create();
#endif
#if defined(__APPLE__)
#if defined(MACOSX)
case MD_COREAUDIO: return MidiDriver_CORE_create();
#endif
#if defined(UNIX) && defined(USE_ALSA)