CGE: Remove fallback detection.
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6f343afe8b
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1 changed files with 0 additions and 18 deletions
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@ -47,15 +47,6 @@ static const PlainGameDescriptor CGEGames[] = {
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namespace CGE {
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namespace CGE {
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static const ADGameDescription gameDescriptions[] = {
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static const ADGameDescription gameDescriptions[] = {
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{
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"soltys", "",
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{
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{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
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{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572},
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AD_LISTEND
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},
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Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0()
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},
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{
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{
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"soltys", "Freeware",
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"soltys", "Freeware",
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{
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{
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@ -113,11 +104,6 @@ static const ADGameDescription gameDescriptions[] = {
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AD_TABLE_END_MARKER
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AD_TABLE_END_MARKER
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};
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};
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static const ADFileBasedFallback fileBasedFallback[] = {
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{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
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{ 0, { 0 } }
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};
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} // End of namespace CGE
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} // End of namespace CGE
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static const ADExtraGuiOptionsMap optionsList[] = {
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static const ADExtraGuiOptionsMap optionsList[] = {
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@ -140,10 +126,6 @@ public:
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_singleid = "soltys";
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_singleid = "soltys";
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}
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}
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virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
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}
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virtual const char *getName() const {
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virtual const char *getName() const {
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return "CGE";
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return "CGE";
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}
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}
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