CGE: Remove fallback detection.

This commit is contained in:
Peter Bozsó 2014-09-16 14:01:54 +02:00
parent 6f343afe8b
commit 11872dfb91

View file

@ -47,15 +47,6 @@ static const PlainGameDescriptor CGEGames[] = {
namespace CGE { namespace CGE {
static const ADGameDescription gameDescriptions[] = { static const ADGameDescription gameDescriptions[] = {
{
"soltys", "",
{
{"vol.cat", 0, "0c33e2c304821a2444d297fc5e2d67c6", 50176},
{"vol.dat", 0, "f9ae2e7f8f7cac91378cdafca43faf1e", 8437572},
AD_LISTEND
},
Common::PL_POL, Common::kPlatformDOS, ADGF_NO_FLAGS, GUIO0()
},
{ {
"soltys", "Freeware", "soltys", "Freeware",
{ {
@ -113,11 +104,6 @@ static const ADGameDescription gameDescriptions[] = {
AD_TABLE_END_MARKER AD_TABLE_END_MARKER
}; };
static const ADFileBasedFallback fileBasedFallback[] = {
{ &gameDescriptions[0], { "vol.cat", "vol.dat", 0 } },
{ 0, { 0 } }
};
} // End of namespace CGE } // End of namespace CGE
static const ADExtraGuiOptionsMap optionsList[] = { static const ADExtraGuiOptionsMap optionsList[] = {
@ -140,10 +126,6 @@ public:
_singleid = "soltys"; _singleid = "soltys";
} }
virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
return detectGameFilebased(allFiles, fslist, CGE::fileBasedFallback);
}
virtual const char *getName() const { virtual const char *getName() const {
return "CGE"; return "CGE";
} }