NES palette fixes from Quietust.

Some fixes of gray background for NES. Though maybe proper approach
would be to add global vars instead of checking every time.

svn-id: r17190
This commit is contained in:
Eugene Sandulenko 2005-03-21 01:15:30 +00:00
parent d1e46a5420
commit 11a1f9bb00
3 changed files with 17 additions and 7 deletions

View file

@ -1052,7 +1052,10 @@ void ScummEngine_v2::o2_drawSentence() {
sentenceline.bottom = virtscr[2].topline + 8;
sentenceline.left = 0;
sentenceline.right = 319;
restoreBG(sentenceline);
if (_features & GF_NES)
restoreBG(sentenceline, 0x1d);
else
restoreBG(sentenceline);
drawString(2, (byte*)sentence);
}
@ -1514,7 +1517,10 @@ void ScummEngine_v2::setUserState(byte state) {
rect.bottom = virtscr[2].topline + 8 * 88;
rect.left = 0;
rect.right = 319;
restoreBG(rect);
if (_features & GF_NES)
restoreBG(rect, 0x1d);
else
restoreBG(rect);
// Draw all verbs and inventory
redrawVerbs();