Update quick load code for Elvira 1/2 and Waxworks, based on original scripts.
svn-id: r26884
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4a40ecb4df
commit
11f2d4052a
1 changed files with 26 additions and 5 deletions
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@ -146,15 +146,36 @@ void AGOSEngine::quickLoadOrSave() {
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success = loadGame(genSaveName(_saveLoadSlot));
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if (!success) {
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sprintf(buf, "Failed to load game state to file:\n\n%s", filename);
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} else {
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// Redraw Inventory
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mouseOff();
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} else if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
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drawIconArray(2, me(), 0, 0);
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mouseOn();
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// Reset engine?
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setBitFlag(97, true);
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sub = getSubroutineByID(100);
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startSubroutine(sub);
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} else if (getGameType() == GType_WW) {
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sub = getSubroutineByID(66);
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startSubroutine(sub);
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} else if (getGameType() == GType_ELVIRA2) {
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sub = getSubroutineByID(87);
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startSubroutine(sub);
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setBitFlag(7, false);
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sub = getSubroutineByID(19);
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startSubroutine(sub);
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//oe2_printStats();
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sub = getSubroutineByID(28);
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startSubroutine(sub);
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setBitFlag(17, false);
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sub = getSubroutineByID(207);
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startSubroutine(sub);
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sub = getSubroutineByID(71);
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startSubroutine(sub);
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} else if (getGameType() == GType_ELVIRA1) {
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drawIconArray(2, me(), 0, 0);
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sub = getSubroutineByID(265);
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startSubroutine(sub);
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sub = getSubroutineByID(129);
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startSubroutine(sub);
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sub = getSubroutineByID(131);
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startSubroutine(sub);
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}
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} else {
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success = saveGame(_saveLoadSlot, _saveLoadName);
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