Remove excess spaces.
svn-id: r44029
This commit is contained in:
parent
eb0b61976d
commit
122ff32d75
9 changed files with 21 additions and 21 deletions
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@ -76,7 +76,7 @@ void ScummEngine::setCameraFollows(Actor *a, bool setCamera) {
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t = a->getPos().x / 8 - _screenStartStrip;
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t = a->getPos().x / 8 - _screenStartStrip;
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if (t < camera._leftTrigger || t > camera._rightTrigger || setCamera == true)
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if (t < camera._leftTrigger || t > camera._rightTrigger || setCamera == true)
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setCameraAt(a->getPos().x, 0);
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setCameraAt(a->getPos().x, 0);
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for (i = 1; i < _numActors; i++) {
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for (i = 1; i < _numActors; i++) {
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@ -1684,7 +1684,7 @@ void ScummEngine_v100he::o100_setSystemMessage() {
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// one still would have to convert 'name' to the correct encoding.
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// one still would have to convert 'name' to the correct encoding.
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//_system->setWindowCaption((const char *)name);
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//_system->setWindowCaption((const char *)name);
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break;
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break;
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case 131: // Set Version
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case 131: // Set Version
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debug(1,"o100_setSystemMessage: (%d) %s", subOp, name);
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debug(1,"o100_setSystemMessage: (%d) %s", subOp, name);
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break;
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break;
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default:
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default:
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@ -484,7 +484,7 @@ void ScummEngine_v70he::o70_setSystemMessage() {
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case 240:
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case 240:
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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break;
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break;
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case 241: // Set Version
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case 241: // Set Version
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
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break;
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break;
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case 242:
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case 242:
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@ -1944,7 +1944,7 @@ void ScummEngine_v72he::o72_setSystemMessage() {
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case 240:
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case 240:
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debug(1,"o72_setSystemMessage: (%d) %s", subOp, name);
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debug(1,"o72_setSystemMessage: (%d) %s", subOp, name);
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break;
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break;
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case 241: // Set Version
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case 241: // Set Version
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debug(1,"o72_setSystemMessage: (%d) %s", subOp, name);
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debug(1,"o72_setSystemMessage: (%d) %s", subOp, name);
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break;
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break;
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case 242:
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case 242:
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@ -300,7 +300,7 @@ void ImuseDigiSndMgr::prepareSound(byte *ptr, SoundDesc *sound) {
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error("ImuseDigiSndMgr::prepareSound(%d/%s) Unknown sfx header '%s'", sound->soundId, sound->name, tag2str(tag));
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error("ImuseDigiSndMgr::prepareSound(%d/%s) Unknown sfx header '%s'", sound->soundId, sound->name, tag2str(tag));
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}
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}
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} while (tag != MKID_BE('DATA'));
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} while (tag != MKID_BE('DATA'));
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sound->offsetData = ptr - s_ptr;
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sound->offsetData = ptr - s_ptr;
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} else {
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} else {
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error("ImuseDigiSndMgr::prepareSound(): Unknown sound format");
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error("ImuseDigiSndMgr::prepareSound(): Unknown sound format");
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}
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}
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@ -52,7 +52,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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fadeOut(_switchRoomEffect2);
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fadeOut(_switchRoomEffect2);
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_newEffect = _switchRoomEffect;
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_newEffect = _switchRoomEffect;
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ScriptSlot *ss = &vm.slot[_currentScript];
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ScriptSlot *ss = &vm.slot[_currentScript];
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if (_currentScript != 0xFF) {
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if (_currentScript != 0xFF) {
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if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
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if (ss->where == WIO_ROOM || ss->where == WIO_FLOBJECT) {
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@ -84,7 +84,7 @@ void ScummEngine::startScene(int room, Actor *a, int objectNr) {
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// Added sound queue processing between execution of exit
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// Added sound queue processing between execution of exit
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// script and entry script. In the case of this bug, the
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// script and entry script. In the case of this bug, the
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// entry script required that the iMuse state be fully up
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// entry script required that the iMuse state be fully up
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// to date, including last-moment changes from the previous
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// to date, including last-moment changes from the previous
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// exit script.
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// exit script.
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_sound->processSound();
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_sound->processSound();
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}
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}
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@ -125,7 +125,7 @@ bool ScummEngine::canSaveGameStateCurrently() {
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if (_game.id == GID_CMI)
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if (_game.id == GID_CMI)
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return true;
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return true;
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// SCUMM v4+ doesn't allow saving in room 0 or if
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// SCUMM v4+ doesn't allow saving in room 0 or if
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// VAR(VAR_MAINMENU_KEY) to set to zero.
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// VAR(VAR_MAINMENU_KEY) to set to zero.
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return (VAR_MAINMENU_KEY == 0xFF || (VAR(VAR_MAINMENU_KEY) != 0 && _currentRoom != 0));
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return (VAR_MAINMENU_KEY == 0xFF || (VAR(VAR_MAINMENU_KEY) != 0 && _currentRoom != 0));
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}
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}
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@ -137,7 +137,7 @@ void ScummEngine::requestSave(int slot, const char *name) {
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_saveLoadFlag = 1; // 1 for save
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_saveLoadFlag = 1; // 1 for save
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assert(name);
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assert(name);
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strncpy(_saveLoadName, name, sizeof(_saveLoadName));
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strncpy(_saveLoadName, name, sizeof(_saveLoadName));
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_saveLoadName[sizeof(_saveLoadName) - 1] = 0;
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_saveLoadName[sizeof(_saveLoadName) - 1] = 0;
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}
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}
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void ScummEngine::requestLoad(int slot) {
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void ScummEngine::requestLoad(int slot) {
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@ -453,7 +453,7 @@ bool ScummEngine::loadState(int slot, bool compat) {
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// WORKAROUND bug #795214: For unknown reasons, object 819 sometimes is in
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// WORKAROUND bug #795214: For unknown reasons, object 819 sometimes is in
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// state 1 in old save games, implying it should be drawn. This in turn
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// state 1 in old save games, implying it should be drawn. This in turn
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// results in a crash when entering the church, as object 819 is part of the
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// results in a crash when entering the church, as object 819 is part of the
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// exitof the church and there are no graphics assigned to it.
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// exitof the church and there are no graphics assigned to it.
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if (_game.id == GID_MONKEY_VGA) {
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if (_game.id == GID_MONKEY_VGA) {
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putState(819, 0);
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putState(819, 0);
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}
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}
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@ -651,7 +651,7 @@ Graphics::Surface *ScummEngine::loadThumbnailFromSlot(const char *target, int sl
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SaveGameHeader hdr;
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SaveGameHeader hdr;
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if (slot < 0)
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if (slot < 0)
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return 0;
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return 0;
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Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
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Common::String filename = ScummEngine::makeSavegameName(target, slot, false);
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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@ -689,7 +689,7 @@ bool ScummEngine::loadInfosFromSlot(const char *target, int slot, InfoStuff *stu
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SaveGameHeader hdr;
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SaveGameHeader hdr;
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if (slot < 0)
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if (slot < 0)
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return 0;
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return 0;
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Common::String filename = makeSavegameName(target, slot, false);
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Common::String filename = makeSavegameName(target, slot, false);
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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@ -1090,7 +1090,7 @@ void ScummEngine_v5::o5_getDist() {
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r = 60;
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r = 60;
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// WORKAROUND bug #795937
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// WORKAROUND bug #795937
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if ((_game.id == GID_MONKEY_EGA || _game.id == GID_PASS) && o1 == 1 && o2 == 307 && vm.slot[_currentScript].number == 205 && r == 2)
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if ((_game.id == GID_MONKEY_EGA || _game.id == GID_PASS) && o1 == 1 && o2 == 307 && vm.slot[_currentScript].number == 205 && r == 2)
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r = 3;
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r = 3;
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setResult(r);
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setResult(r);
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@ -1580,28 +1580,28 @@ void ScummEngine_v5::o5_resourceRoutines() {
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// TODO: For the following see also Hibarnatus' information on bug #805691.
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// TODO: For the following see also Hibarnatus' information on bug #805691.
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case 32:
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case 32:
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// TODO (apparently never used in FM-TOWNS)
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// TODO (apparently never used in FM-TOWNS)
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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break;
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break;
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case 33:
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case 33:
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// TODO (apparently never used in FM-TOWNS)
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// TODO (apparently never used in FM-TOWNS)
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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break;
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break;
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case 35:
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case 35:
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// TODO: Might be used to set CD volume in FM-TOWNS Loom
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// TODO: Might be used to set CD volume in FM-TOWNS Loom
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foo = getVarOrDirectByte(PARAM_2);
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foo = getVarOrDirectByte(PARAM_2);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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break;
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break;
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case 36:
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case 36:
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// TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
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// TODO: Sets the loudness of a sound resource. Used in Indy3 and Zak.
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foo = getVarOrDirectByte(PARAM_2);
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foo = getVarOrDirectByte(PARAM_2);
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bar = fetchScriptByte();
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bar = fetchScriptByte();
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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break;
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break;
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case 37:
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case 37:
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// TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
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// TODO: Sets the pitch of a sound resource (pitch = foo - center semitones.
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// "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
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// "center" is at 0x32 in the sfx resource (always 0x3C in zak256, but sometimes different in Indy3).
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foo = getVarOrDirectByte(PARAM_2);
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foo = getVarOrDirectByte(PARAM_2);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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debug(0, "o5_resourceRoutines %d not yet handled (script %d)", op, vm.slot[_currentScript].number);
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break;
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break;
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default:
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default:
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@ -182,9 +182,9 @@ void ImuseChannel::decode() {
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unsigned char * source = _sbuffer;
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unsigned char * source = _sbuffer;
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while (loop_size--) {
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while (loop_size--) {
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byte v1 = *source++;
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byte v1 = *source++;
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byte v2 = *source++;
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byte v2 = *source++;
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byte v3 = *source++;
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byte v3 = *source++;
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value = ((((v2 & 0x0f) << 8) | v1) << 4) - 0x8000;
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value = ((((v2 & 0x0f) << 8) | v1) << 4) - 0x8000;
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WRITE_BE_UINT16(decoded, value); decoded += 2;
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WRITE_BE_UINT16(decoded, value); decoded += 2;
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value = ((((v2 & 0xf0) << 4) | v3) << 4) - 0x8000;
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value = ((((v2 & 0xf0) << 4) | v3) << 4) - 0x8000;
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