ALL: neighbour -> neighbor
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8615cecfe0
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1277975c66
13 changed files with 24 additions and 24 deletions
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@ -1081,10 +1081,10 @@ void Command::setAreas(uint16 command) {
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Area *area = _vm->grid()->area(cmdArea->room, areaNum);
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if (cmdArea->area > 0) {
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// turn on area
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area->mapNeighbours = ABS(area->mapNeighbours);
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area->mapNeighbors = ABS(area->mapNeighbors);
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} else {
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// turn off area
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area->mapNeighbours = -ABS(area->mapNeighbours);
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area->mapNeighbors = -ABS(area->mapNeighbors);
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}
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}
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}
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@ -1152,10 +1152,10 @@ void Cutaway::updateGameState() {
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if (areaSubIndex > 0) {
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Area *area = _vm->grid()->area(areaIndex, areaSubIndex);
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area->mapNeighbours = ABS(area->mapNeighbours);
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area->mapNeighbors = ABS(area->mapNeighbors);
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} else {
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Area *area = _vm->grid()->area(areaIndex, ABS(areaSubIndex));
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area->mapNeighbours = -ABS(area->mapNeighbours);
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area->mapNeighbors = -ABS(area->mapNeighbors);
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}
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}
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@ -1626,7 +1626,7 @@ void Logic::asmSetLightsOn() {
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void Logic::asmSetManequinAreaOn() {
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Area *a = _vm->grid()->area(ROOM_FLODA_FRONTDESK, 7);
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a->mapNeighbours = ABS(a->mapNeighbours);
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a->mapNeighbors = ABS(a->mapNeighbors);
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}
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void Logic::asmPanToJoe() {
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@ -77,7 +77,7 @@ struct Box {
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struct Area {
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//! bitmask of connected areas
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int16 mapNeighbours;
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int16 mapNeighbors;
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//! coordinates defining area limits
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Box box;
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//! scaling factors for bobs actors
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@ -86,7 +86,7 @@ struct Area {
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uint16 object;
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void readFromBE(byte *&ptr) {
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mapNeighbours = (int16)READ_BE_UINT16(ptr); ptr += 2;
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mapNeighbors = (int16)READ_BE_UINT16(ptr); ptr += 2;
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box.readFromBE(ptr);
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bottomScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
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topScaleFactor = READ_BE_UINT16(ptr); ptr += 2;
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@ -94,7 +94,7 @@ struct Area {
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}
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void writeToBE(byte *&ptr) {
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WRITE_BE_UINT16(ptr, mapNeighbours); ptr += 2;
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WRITE_BE_UINT16(ptr, mapNeighbors); ptr += 2;
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box.writeToBE(ptr);
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WRITE_BE_UINT16(ptr, bottomScaleFactor); ptr += 2;
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WRITE_BE_UINT16(ptr, topScaleFactor); ptr += 2;
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@ -111,7 +111,7 @@ void Walk::animateJoe() {
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WalkData *pwd = &_walkData[i];
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// area has been turned off, see if we should execute a cutaway
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if (pwd->area->mapNeighbours < 0) {
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if (pwd->area->mapNeighbors < 0) {
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// queen.c l.2838-2911
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_vm->logic()->handleSpecialArea(pwd->anim.facing, pwd->areaNum, i);
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_joeMoveBlock = true;
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@ -482,7 +482,7 @@ int16 Walk::findAreaPosition(int16 *x, int16 *y, bool recalibrate) {
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uint16 Walk::findFreeArea(uint16 area) const {
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uint16 testArea;
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uint16 freeArea = 0;
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uint16 map = ABS(_roomArea[area].mapNeighbours);
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uint16 map = ABS(_roomArea[area].mapNeighbors);
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for (testArea = 1; testArea <= _roomAreaCount; ++testArea) {
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int b = _roomAreaCount - testArea;
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if (map & (1 << b)) {
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@ -726,7 +726,7 @@ int ScummEngine::getNextBox(byte from, byte to) {
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dest = to;
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do {
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dest = itineraryMatrix[numOfBoxes * from + dest];
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} while (dest != Actor::kInvalidBox && !areBoxesNeighbours(from, dest));
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} while (dest != Actor::kInvalidBox && !areBoxesNeighbors(from, dest));
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if (dest == Actor::kInvalidBox)
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dest = -1;
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@ -970,7 +970,7 @@ void ScummEngine::calcItineraryMatrix(byte *itineraryMatrix, int num) {
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if (i == j) {
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adjacentMatrix[i * boxSize + j] = 0;
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itineraryMatrix[i * boxSize + j] = j;
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} else if (areBoxesNeighbours(i, j)) {
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} else if (areBoxesNeighbors(i, j)) {
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adjacentMatrix[i * boxSize + j] = 1;
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itineraryMatrix[i * boxSize + j] = j;
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} else {
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@ -1060,8 +1060,8 @@ void ScummEngine::createBoxMatrix() {
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free(itineraryMatrix);
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}
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/** Check if two boxes are neighbours. */
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bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
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/** Check if two boxes are neighbors. */
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bool ScummEngine::areBoxesNeighbors(int box1nr, int box2nr) {
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Common::Point tmp;
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BoxCoords box;
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BoxCoords box2;
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@ -1158,7 +1158,7 @@ bool ScummEngine::areBoxesNeighbours(int box1nr, int box2nr) {
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return false;
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}
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bool ScummEngine_v0::areBoxesNeighbours(int box1nr, int box2nr) {
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bool ScummEngine_v0::areBoxesNeighbors(int box1nr, int box2nr) {
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int i;
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const int numOfBoxes = getNumBoxes();
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const byte *boxm;
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@ -583,7 +583,7 @@ void ScummEngine::updateDirtyScreen(VirtScreenNumber slot) {
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vs->tdirty[i] = vs->h;
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vs->bdirty[i] = 0;
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if (i != (_gdi->_numStrips - 1) && vs->bdirty[i + 1] == bottom && vs->tdirty[i + 1] == top) {
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// Simple optimizations: if two or more neighbouring strips
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// Simple optimizations: if two or more neighboring strips
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// form one bigger rectangle, coalesce them.
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w += 8;
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continue;
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@ -1120,7 +1120,7 @@ protected:
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void calcItineraryMatrix(byte *itineraryMatrix, int num);
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void createBoxMatrix();
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virtual bool areBoxesNeighbours(int i, int j);
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virtual bool areBoxesNeighbors(int i, int j);
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/* String class */
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public:
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@ -94,7 +94,7 @@ protected:
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virtual void resetSentence(bool walking);
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virtual bool areBoxesNeighbours(int box1nr, int box2nr);
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virtual bool areBoxesNeighbors(int box1nr, int box2nr);
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/* Version C64 script opcodes */
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void o_stopCurrentScript();
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@ -261,7 +261,7 @@ int32 Router::getRoute() {
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// of a line
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// scan through the nodes linking each node to its nearest
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// neighbour until no more nodes change
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// neighbor until no more nodes change
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// This is the routine that finds a route using scan()
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@ -320,7 +320,7 @@ int32 Router::getRoute() {
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// of a line
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// scan through the nodes linking each node to its nearest
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// neighbour until no more nodes change
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// neighbor until no more nodes change
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// This is the routine that finds a route using scan()
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@ -578,7 +578,7 @@ static void SetMoverUltDest(PMOVER pActor, int x, int y) {
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* Set intermediate destination.
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*
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* If in final destination path, go straight to target.
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* If in a neighbouring path to the final destination, if the target path
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* If in a neighboring path to the final destination, if the target path
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* is a follow nodes path, head for the end node, otherwise head straight
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* for the target.
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* Otherwise, head towards the pseudo-center or end node of the first
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@ -196,7 +196,7 @@ void Normal2x(const uint8 *srcPtr,
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#else
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/**
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* Trivial nearest-neighbour 2x scaler.
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* Trivial nearest-neighbor 2x scaler.
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*/
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void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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@ -221,7 +221,7 @@ void Normal2x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
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#endif
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/**
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* Trivial nearest-neighbour 3x scaler.
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* Trivial nearest-neighbor 3x scaler.
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*/
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void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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int width, int height) {
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@ -254,7 +254,7 @@ void Normal3x(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPit
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#define interpolate_1_1_1_1 interpolate16_1_1_1_1<ColorMask>
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/**
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* Trivial nearest-neighbour 1.5x scaler.
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* Trivial nearest-neighbor 1.5x scaler.
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*/
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template<typename ColorMask>
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void Normal1o5xTemplate(const uint8 *srcPtr, uint32 srcPitch, uint8 *dstPtr, uint32 dstPitch,
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