SDL: Fix building without scalers
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parent
97e176a098
commit
12878afc06
1 changed files with 4 additions and 4 deletions
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@ -832,7 +832,7 @@ void SurfaceSdlGraphicsManager::initSize(uint w, uint h, const Graphics::PixelFo
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// 0 will currently always be Normal1x scaling
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setGraphicsMode(0);
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} else {
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setGraphicsMode(getGraphicsModeIdByName(ConfMan.get("gfx_mode")));
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g_system->setGraphicsMode(ConfMan.get("gfx_mode").c_str());
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}
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}
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@ -1278,7 +1278,7 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
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int dst_y = r->y + _currentShakeYOffset;
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int dst_w = 0;
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int dst_h = 0;
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#ifdef USE_SCALERS
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#ifdef USE_ASPECT
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int orig_dst_y = 0;
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#endif
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@ -1291,7 +1291,7 @@ void SurfaceSdlGraphicsManager::internUpdateScreen() {
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if (dst_h > height - dst_y)
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dst_h = height - dst_y;
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#ifdef USE_SCALERS
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#ifdef USE_ASPECT
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orig_dst_y = dst_y;
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#endif
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dst_x *= scale1;
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@ -2002,7 +2002,7 @@ void SurfaceSdlGraphicsManager::blitCursor() {
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_mouseCurState.vHotX = _mouseCurState.hotX;
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_mouseCurState.vHotY = _mouseCurState.hotY;
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#ifdef USE_SCALERS
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#ifdef USE_ASPECT
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// store original to pass to aspect-correction function later
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const int rH1 = rH;
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#endif
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