DM: Add f219_processEvents48To49_projectile
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4 changed files with 100 additions and 6 deletions
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@ -414,4 +414,90 @@ void ProjExpl::f215_projectileDelete(Thing projectileThing, Thing* groupSlot, in
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}
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L0480_ps_Projectile->_nextThing = Thing::_none;
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}
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void ProjExpl::f219_processEvents48To49_projectile(TimelineEvent* event) {
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TimelineEvent* L0519_ps_Event;
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Projectile* L0520_ps_Projectile;
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Thing L0515_T_ProjectileThingNewCell;
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uint16 L0516_ui_Multiple;
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#define AL0516_ui_StepEnergy L0516_ui_Multiple
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#define AL0516_ui_Square L0516_ui_Multiple
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Thing L0521_T_ProjectileThing;
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uint16 L0517_ui_ProjectileDirection;
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bool L0522_B_ProjectileMovesToOtherSquare;
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int16 L0523_i_DestinationMapX;
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int16 L0524_i_DestinationMapY;
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uint16 L0518_ui_Cell;
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int16 L0525_i_SourceMapX;
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int16 L0526_i_SourceMapY;
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TimelineEvent L0527_s_Event;
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L0527_s_Event = *event;
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L0519_ps_Event = &L0527_s_Event;
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L0520_ps_Projectile = (Projectile*)_vm->_dungeonMan->f156_getThingData(L0521_T_ProjectileThing = L0515_T_ProjectileThingNewCell = Thing(L0519_ps_Event->_B._slot));
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L0523_i_DestinationMapX = L0519_ps_Event->_C._projectile.getMapX();
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L0524_i_DestinationMapY = L0519_ps_Event->_C._projectile.getMapY();
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if (L0519_ps_Event->_type == k48_TMEventTypeMoveProjectileIgnoreImpacts) {
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L0519_ps_Event->_type = k49_TMEventTypeMoveProjectile;
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} else {
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L0518_ui_Cell = (L0515_T_ProjectileThingNewCell).getCell();
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if ((_vm->_dungeonMan->_g272_currMapIndex == _vm->_dungeonMan->_g309_partyMapIndex) && (L0523_i_DestinationMapX == _vm->_dungeonMan->_g306_partyMapX) && (L0524_i_DestinationMapY == _vm->_dungeonMan->_g307_partyMapY) && f217_projectileHasImpactOccurred(kM2_ChampionElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0515_T_ProjectileThingNewCell)) {
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return;
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}
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if ((_vm->_groupMan->f175_groupGetThing(L0523_i_DestinationMapX, L0524_i_DestinationMapY) != Thing::_endOfList) && f217_projectileHasImpactOccurred(kM1_CreatureElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0521_T_ProjectileThing)) {
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return;
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}
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if (L0520_ps_Projectile->_kineticEnergy <= (AL0516_ui_StepEnergy = L0519_ps_Event->_C._projectile.getStepEnergy())) {
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_vm->_dungeonMan->f164_unlinkThingFromList(L0515_T_ProjectileThingNewCell = L0521_T_ProjectileThing, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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f215_projectileDelete(L0515_T_ProjectileThingNewCell, NULL, L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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return;
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}
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L0520_ps_Projectile->_kineticEnergy -= AL0516_ui_StepEnergy;
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if (L0520_ps_Projectile->_attack < AL0516_ui_StepEnergy) {
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L0520_ps_Projectile->_attack = 0;
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} else {
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L0520_ps_Projectile->_attack -= AL0516_ui_StepEnergy;
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}
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}
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if (L0522_B_ProjectileMovesToOtherSquare = ((L0517_ui_ProjectileDirection = L0519_ps_Event->_C._projectile.getDir()) == (L0518_ui_Cell = (L0515_T_ProjectileThingNewCell = Thing(L0519_ps_Event->_B._slot)).getCell())) || (returnNextVal(L0517_ui_ProjectileDirection) == L0518_ui_Cell)) {
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L0525_i_SourceMapX = L0523_i_DestinationMapX;
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L0526_i_SourceMapY = L0524_i_DestinationMapY;
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L0523_i_DestinationMapX += _vm->_dirIntoStepCountEast[L0517_ui_ProjectileDirection], L0524_i_DestinationMapY += _vm->_dirIntoStepCountNorth[L0517_ui_ProjectileDirection];
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if ((Square(AL0516_ui_Square = _vm->_dungeonMan->f151_getSquare(L0523_i_DestinationMapX, L0524_i_DestinationMapY).toByte()).getType() == k0_ElementTypeWall) ||
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((Square(AL0516_ui_Square).getType() == k6_ElementTypeFakeWall) && !getFlag(AL0516_ui_Square, (k0x0001_FakeWallImaginary | k0x0004_FakeWallOpen))) ||
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((Square(AL0516_ui_Square).getType() == k3_ElementTypeStairs) && (Square(_vm->_dungeonMan->_g271_currMapData[L0525_i_SourceMapX][L0526_i_SourceMapY]).getType() == k3_ElementTypeStairs))) {
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if (f217_projectileHasImpactOccurred(Square(AL0516_ui_Square).getType(), L0525_i_SourceMapX, L0526_i_SourceMapY, L0518_ui_Cell, L0515_T_ProjectileThingNewCell)) {
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return;
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}
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}
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}
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if ((L0517_ui_ProjectileDirection & 0x0001) == (L0518_ui_Cell & 0x0001)) {
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L0518_ui_Cell--;
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} else {
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L0518_ui_Cell++;
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}
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L0515_T_ProjectileThingNewCell = M15_thingWithNewCell(L0515_T_ProjectileThingNewCell, L0518_ui_Cell &= 0x0003);
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if (L0522_B_ProjectileMovesToOtherSquare) {
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_vm->_movsens->f267_getMoveResult(L0515_T_ProjectileThingNewCell, L0525_i_SourceMapX, L0526_i_SourceMapY, L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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L0519_ps_Event->_C._projectile.setMapX(_vm->_movsens->_g397_moveResultMapX);
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L0519_ps_Event->_C._projectile.setMapY(_vm->_movsens->_g398_moveResultMapY);
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L0519_ps_Event->_C._projectile.setDir((direction)_vm->_movsens->_g400_moveResultDir);
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L0515_T_ProjectileThingNewCell = M15_thingWithNewCell(L0515_T_ProjectileThingNewCell, _vm->_movsens->_g401_moveResultCell);
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M31_setMap(L0519_ps_Event->_mapTime, _vm->_movsens->_g399_moveResultMapIndex);
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} else {
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if ((Square(_vm->_dungeonMan->f151_getSquare(L0523_i_DestinationMapX, L0524_i_DestinationMapY)).getType() == k4_DoorElemType) && f217_projectileHasImpactOccurred(k4_DoorElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0521_T_ProjectileThing)) {
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return;
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}
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_vm->_dungeonMan->f164_unlinkThingFromList(L0515_T_ProjectileThingNewCell, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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_vm->_dungeonMan->f163_linkThingToList(L0515_T_ProjectileThingNewCell, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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}
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L0519_ps_Event->_mapTime += (_vm->_dungeonMan->_g272_currMapIndex == _vm->_dungeonMan->_g309_partyMapIndex) ? 1 : 3;
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//Strangerke: CHECKME: Maybe we should keep that piece of code too as it sounds like it's fixing a weird behavior of projectiles on different maps
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#ifdef COMPILE42_CSB20EN_CSB21EN /* CHANGE7_20_IMPROVEMENT Projectiles now move at the same speed on all maps instead of moving slower on maps other than the party map */
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L0519_ps_Event->Map_Time++;
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#endif
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L0519_ps_Event->_B._slot = L0515_T_ProjectileThingNewCell.toUint16();
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L0520_ps_Projectile->_eventIndex = _vm->_timeline->f238_addEventGetEventIndex(L0519_ps_Event);
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}
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}
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