DM: Add f219_processEvents48To49_projectile
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12f06fd1d9
4 changed files with 100 additions and 6 deletions
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@ -365,7 +365,7 @@ T0002002:
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_g313_gameTime++;
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if (!(_g313_gameTime & 511))
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//_inventoryMan->f338_decreaseTorchesLightPower();
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_inventoryMan->f338_decreaseTorchesLightPower();
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if (_g310_disabledMovementTicks) {
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_g310_disabledMovementTicks--;
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}
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@ -414,4 +414,90 @@ void ProjExpl::f215_projectileDelete(Thing projectileThing, Thing* groupSlot, in
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}
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L0480_ps_Projectile->_nextThing = Thing::_none;
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}
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void ProjExpl::f219_processEvents48To49_projectile(TimelineEvent* event) {
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TimelineEvent* L0519_ps_Event;
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Projectile* L0520_ps_Projectile;
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Thing L0515_T_ProjectileThingNewCell;
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uint16 L0516_ui_Multiple;
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#define AL0516_ui_StepEnergy L0516_ui_Multiple
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#define AL0516_ui_Square L0516_ui_Multiple
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Thing L0521_T_ProjectileThing;
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uint16 L0517_ui_ProjectileDirection;
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bool L0522_B_ProjectileMovesToOtherSquare;
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int16 L0523_i_DestinationMapX;
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int16 L0524_i_DestinationMapY;
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uint16 L0518_ui_Cell;
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int16 L0525_i_SourceMapX;
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int16 L0526_i_SourceMapY;
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TimelineEvent L0527_s_Event;
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L0527_s_Event = *event;
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L0519_ps_Event = &L0527_s_Event;
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L0520_ps_Projectile = (Projectile*)_vm->_dungeonMan->f156_getThingData(L0521_T_ProjectileThing = L0515_T_ProjectileThingNewCell = Thing(L0519_ps_Event->_B._slot));
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L0523_i_DestinationMapX = L0519_ps_Event->_C._projectile.getMapX();
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L0524_i_DestinationMapY = L0519_ps_Event->_C._projectile.getMapY();
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if (L0519_ps_Event->_type == k48_TMEventTypeMoveProjectileIgnoreImpacts) {
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L0519_ps_Event->_type = k49_TMEventTypeMoveProjectile;
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} else {
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L0518_ui_Cell = (L0515_T_ProjectileThingNewCell).getCell();
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if ((_vm->_dungeonMan->_g272_currMapIndex == _vm->_dungeonMan->_g309_partyMapIndex) && (L0523_i_DestinationMapX == _vm->_dungeonMan->_g306_partyMapX) && (L0524_i_DestinationMapY == _vm->_dungeonMan->_g307_partyMapY) && f217_projectileHasImpactOccurred(kM2_ChampionElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0515_T_ProjectileThingNewCell)) {
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return;
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}
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if ((_vm->_groupMan->f175_groupGetThing(L0523_i_DestinationMapX, L0524_i_DestinationMapY) != Thing::_endOfList) && f217_projectileHasImpactOccurred(kM1_CreatureElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0521_T_ProjectileThing)) {
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return;
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}
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if (L0520_ps_Projectile->_kineticEnergy <= (AL0516_ui_StepEnergy = L0519_ps_Event->_C._projectile.getStepEnergy())) {
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_vm->_dungeonMan->f164_unlinkThingFromList(L0515_T_ProjectileThingNewCell = L0521_T_ProjectileThing, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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f215_projectileDelete(L0515_T_ProjectileThingNewCell, NULL, L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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return;
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}
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L0520_ps_Projectile->_kineticEnergy -= AL0516_ui_StepEnergy;
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if (L0520_ps_Projectile->_attack < AL0516_ui_StepEnergy) {
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L0520_ps_Projectile->_attack = 0;
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} else {
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L0520_ps_Projectile->_attack -= AL0516_ui_StepEnergy;
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}
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}
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if (L0522_B_ProjectileMovesToOtherSquare = ((L0517_ui_ProjectileDirection = L0519_ps_Event->_C._projectile.getDir()) == (L0518_ui_Cell = (L0515_T_ProjectileThingNewCell = Thing(L0519_ps_Event->_B._slot)).getCell())) || (returnNextVal(L0517_ui_ProjectileDirection) == L0518_ui_Cell)) {
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L0525_i_SourceMapX = L0523_i_DestinationMapX;
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L0526_i_SourceMapY = L0524_i_DestinationMapY;
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L0523_i_DestinationMapX += _vm->_dirIntoStepCountEast[L0517_ui_ProjectileDirection], L0524_i_DestinationMapY += _vm->_dirIntoStepCountNorth[L0517_ui_ProjectileDirection];
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if ((Square(AL0516_ui_Square = _vm->_dungeonMan->f151_getSquare(L0523_i_DestinationMapX, L0524_i_DestinationMapY).toByte()).getType() == k0_ElementTypeWall) ||
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((Square(AL0516_ui_Square).getType() == k6_ElementTypeFakeWall) && !getFlag(AL0516_ui_Square, (k0x0001_FakeWallImaginary | k0x0004_FakeWallOpen))) ||
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((Square(AL0516_ui_Square).getType() == k3_ElementTypeStairs) && (Square(_vm->_dungeonMan->_g271_currMapData[L0525_i_SourceMapX][L0526_i_SourceMapY]).getType() == k3_ElementTypeStairs))) {
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if (f217_projectileHasImpactOccurred(Square(AL0516_ui_Square).getType(), L0525_i_SourceMapX, L0526_i_SourceMapY, L0518_ui_Cell, L0515_T_ProjectileThingNewCell)) {
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return;
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}
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}
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}
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if ((L0517_ui_ProjectileDirection & 0x0001) == (L0518_ui_Cell & 0x0001)) {
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L0518_ui_Cell--;
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} else {
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L0518_ui_Cell++;
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}
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L0515_T_ProjectileThingNewCell = M15_thingWithNewCell(L0515_T_ProjectileThingNewCell, L0518_ui_Cell &= 0x0003);
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if (L0522_B_ProjectileMovesToOtherSquare) {
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_vm->_movsens->f267_getMoveResult(L0515_T_ProjectileThingNewCell, L0525_i_SourceMapX, L0526_i_SourceMapY, L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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L0519_ps_Event->_C._projectile.setMapX(_vm->_movsens->_g397_moveResultMapX);
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L0519_ps_Event->_C._projectile.setMapY(_vm->_movsens->_g398_moveResultMapY);
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L0519_ps_Event->_C._projectile.setDir((direction)_vm->_movsens->_g400_moveResultDir);
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L0515_T_ProjectileThingNewCell = M15_thingWithNewCell(L0515_T_ProjectileThingNewCell, _vm->_movsens->_g401_moveResultCell);
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M31_setMap(L0519_ps_Event->_mapTime, _vm->_movsens->_g399_moveResultMapIndex);
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} else {
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if ((Square(_vm->_dungeonMan->f151_getSquare(L0523_i_DestinationMapX, L0524_i_DestinationMapY)).getType() == k4_DoorElemType) && f217_projectileHasImpactOccurred(k4_DoorElemType, L0523_i_DestinationMapX, L0524_i_DestinationMapY, L0518_ui_Cell, L0521_T_ProjectileThing)) {
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return;
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}
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_vm->_dungeonMan->f164_unlinkThingFromList(L0515_T_ProjectileThingNewCell, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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_vm->_dungeonMan->f163_linkThingToList(L0515_T_ProjectileThingNewCell, Thing(0), L0523_i_DestinationMapX, L0524_i_DestinationMapY);
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}
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L0519_ps_Event->_mapTime += (_vm->_dungeonMan->_g272_currMapIndex == _vm->_dungeonMan->_g309_partyMapIndex) ? 1 : 3;
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//Strangerke: CHECKME: Maybe we should keep that piece of code too as it sounds like it's fixing a weird behavior of projectiles on different maps
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#ifdef COMPILE42_CSB20EN_CSB21EN /* CHANGE7_20_IMPROVEMENT Projectiles now move at the same speed on all maps instead of moving slower on maps other than the party map */
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L0519_ps_Event->Map_Time++;
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#endif
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L0519_ps_Event->_B._slot = L0515_T_ProjectileThingNewCell.toUint16();
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L0520_ps_Projectile->_eventIndex = _vm->_timeline->f238_addEventGetEventIndex(L0519_ps_Event);
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}
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}
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@ -30,6 +30,8 @@
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#include "dm.h"
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namespace DM {
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#define k0_outcomeKilledNoCreaturesInGroup 0 // @ C0_OUTCOME_KILLED_NO_CREATURES_IN_GROUP
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#define k1_outcomeKilledSomeCreaturesInGroup 1 // @ C1_OUTCOME_KILLED_SOME_CREATURES_IN_GROUP
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#define k2_outcomeKilledAllCreaturesInGroup 2 // @ C2_OUTCOME_KILLED_ALL_CREATURES_IN_GROUP
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@ -70,10 +72,12 @@
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#define k33_soundMOVE_SKELETON 33 // @ C33_SOUND_MOVE_SKELETON
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namespace DM {
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class Projectile;
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#define M31_setMap(map_time, map) ((map_time) = (((map_time) & 0x00FFFFFF) | (((int32)(map)) << 24)))
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class ProjExpl {
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class TimelineEvent;
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class Projectile;
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class ProjExpl {
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DMEngine *_vm;
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public:
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int16 _g364_creatureDamageOutcome; // @ G0364_i_CreatureDamageOutcome
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@ -94,6 +98,8 @@ public:
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int16 f218_projectileGetImpactCount(int16 impactType, int16 mapX, int16 mapY, int16 cell); // @ F0218_PROJECTILE_GetImpactCount
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void f214_projectileDeleteEvent(Thing thing); // @ F0214_PROJECTILE_DeleteEvent
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void f215_projectileDelete(Thing projectileThing, Thing *groupSlot, int16 mapX, int16 mapY); // @ F0215_PROJECTILE_Delete
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void f219_processEvents48To49_projectile(TimelineEvent *event); // @ F0219_PROJECTILE_ProcessEvents48To49_Projectile
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};
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}
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@ -29,6 +29,8 @@
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#include "dungeonman.h"
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#include "champion.h"
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#include "inventory.h"
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#include "group.h"
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#include "projexpl.h"
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namespace DM {
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@ -224,12 +226,12 @@ void Timeline::f261_processTimeline() {
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_vm->_dungeonMan->f173_setCurrentMap(M29_map(L0682_s_Event._mapTime));
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AL0680_ui_EventType = L0682_s_Event._type;
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if ((AL0680_ui_EventType > (k29_TMEventTypeGroupReactionDangerOnSquare - 1)) && (AL0680_ui_EventType < (k41_TMEventTypeUpdateBehaviour_3 + 1))) {
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//F0209_GROUP_ProcessEvents29to41(L0682_s_Event._B._location._mapX, L0682_s_Event._B._location._mapY, AL0680_ui_EventType, L0682_s_Event._C._ticks);
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_vm->_groupMan->f209_processEvents29to41(L0682_s_Event._B._location._mapX, L0682_s_Event._B._location._mapY, AL0680_ui_EventType, L0682_s_Event._C._ticks);
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} else {
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switch (AL0680_ui_EventType) {
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case k48_TMEventTypeMoveProjectileIgnoreImpacts:
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case k49_TMEventTypeMoveProjectile:
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//F0219_PROJECTILE_ProcessEvents48To49_Projectile(L0681_ps_Event);
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_vm->_projexpl->f219_processEvents48To49_projectile(L0681_ps_Event);
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break;
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case k1_TMEventTypeDoorAnimation:
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//F0241_TIMELINE_ProcessEvent1_DoorAnimation(L0681_ps_Event);
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