Moved more SMUSH/Insane code from ScummEngine_v6 to ScummEngine_v7

svn-id: r24710
This commit is contained in:
Max Horn 2006-11-13 20:12:52 +00:00
parent 1a2853f7e0
commit 12fb12caf5
2 changed files with 217 additions and 204 deletions

View file

@ -2506,6 +2506,103 @@ void ScummEngine_v6::o6_setBlastObjectWindow() {
// So, we just handle this as no-op opcode.
}
#ifndef DISABLE_SCUMM_7_8
void ScummEngine_v7::o6_kernelSetFunctions() {
int args[30];
int num;
Actor *a;
num = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 6: {
if (_smushFrameRate == 0)
_smushFrameRate = 14;
// SMUSH movie playback
if (args[1] == 0) {
assert(getStringAddressVar(VAR_VIDEONAME));
if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
_smushFrameRate = 14;
// Correct incorrect smush filename in Macintosh FT demo
if ((_game.id == GID_FT) && (_game.features & GF_DEMO) && (_game.platform == Common::kPlatformMacintosh) &&
(strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "jumpgorge.san") == 0))
_splayer->play("jumpgorg.san", _smushFrameRate);
else
_splayer->play((char *)getStringAddressVar(VAR_VIDEONAME), _smushFrameRate);
if (_game.id == GID_DIG) {
_disableFadeInEffect = true;
}
} else if (_game.id == GID_FT) {
const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformPC))
? 232 : 233;
_insaneRunning = true;
_insane->setSmushParams(_smushFrameRate);
_insane->runScene(insaneVarNum);
_insaneRunning = false;
}
}
break;
case 12:
setCursorFromImg(args[1], (uint) - 1, args[2]);
break;
case 13:
derefActor(args[1], "o6_kernelSetFunctions:13")->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14:
derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15:
_smushFrameRate = args[1];
break;
case 16:
case 17:
enqueueText(getStringAddressVar(VAR_STRING2DRAW), args[3], args[4], args[2], args[1], (args[0] == 16));
break;
case 20:
// it's used for turn on/off 'RadioChatter' effect for voice in the dig, but i's not needed
break;
case 107:
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->setScale((unsigned char)args[2], -1);
break;
case 108:
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 109:
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
break;
case 114:
error("o6_kernelSetFunctions: stub114()");
break;
case 117:
freezeScripts(2);
break;
case 118:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
case 124:
_saveSound = args[1];
break;
case 215:
ConfMan.setBool("subtitles", args[1] != 0);
break;
default:
error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
break;
}
}
#endif
void ScummEngine_v6::o6_kernelSetFunctions() {
int args[30];
int num;
@ -2513,190 +2610,99 @@ void ScummEngine_v6::o6_kernelSetFunctions() {
num = getStackList(args, ARRAYSIZE(args));
if (_game.version >= 7) {
switch (args[0]) {
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
#ifndef DISABLE_SCUMM_7_8
case 6: {
if (_smushFrameRate == 0)
_smushFrameRate = 14;
// SMUSH movie playback
if (args[1] == 0) {
assert(getStringAddressVar(VAR_VIDEONAME));
if (strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "sq3.san") == 0)
_smushFrameRate = 14;
// Correct incorrect smush filename in Macintosh FT demo
if ((_game.id == GID_FT) && (_game.features & GF_DEMO) && (_game.platform == Common::kPlatformMacintosh) &&
(strcmp((char *)getStringAddressVar(VAR_VIDEONAME), "jumpgorge.san") == 0))
_splayer->play("jumpgorg.san", _smushFrameRate);
else
_splayer->play((char *)getStringAddressVar(VAR_VIDEONAME), _smushFrameRate);
if (_game.id == GID_DIG) {
_disableFadeInEffect = true;
}
} else if (_game.id == GID_FT) {
const int insaneVarNum = ((_game.features & GF_DEMO) && (_game.platform == Common::kPlatformPC))
? 232 : 233;
_insaneRunning = true;
_insane->setSmushParams(_smushFrameRate);
_insane->runScene(insaneVarNum);
_insaneRunning = false;
}
}
break;
#endif
case 12:
setCursorFromImg(args[1], (uint) - 1, args[2]);
break;
case 13:
derefActor(args[1], "o6_kernelSetFunctions:13")->remapActorPalette(args[2], args[3], args[4], -1);
break;
case 14:
derefActor(args[1], "o6_kernelSetFunctions:14")->remapActorPalette(args[2], args[3], args[4], args[5]);
break;
case 15:
_smushFrameRate = args[1];
break;
case 16:
case 17:
enqueueText(getStringAddressVar(VAR_STRING2DRAW), args[3], args[4], args[2], args[1], (args[0] == 16));
break;
case 20:
// it's used for turn on/off 'RadioChatter' effect for voice in the dig, but i's not needed
break;
case 107:
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->setScale((unsigned char)args[2], -1);
break;
case 108:
setShadowPalette(args[1], args[2], args[3], args[4], args[5], args[6]);
break;
case 109:
setShadowPalette(0, args[1], args[2], args[3], args[4], args[5]);
break;
case 114:
error("o6_kernelSetFunctions: stub114()");
break;
case 117:
freezeScripts(2);
break;
case 118:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 3);
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
case 124:
_saveSound = args[1];
break;
case 215:
ConfMan.setBool("subtitles", args[1] != 0);
break;
default:
error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
break;
}
} else {
switch (args[0]) {
case 3:
// Dummy case
break;
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 5:
fadeOut(args[1]);
break;
case 6:
_fullRedraw = true;
redrawBGAreas();
setActorRedrawFlags();
processActors();
fadeIn(args[1]);
break;
case 8:
startManiac();
break;
case 9:
killAllScriptsExceptCurrent();
break;
case 104: /* samnmax */
nukeFlObjects(args[2], args[3]);
break;
case 107: /* set actor scale */
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->setScale((unsigned char)args[2], -1);
break;
case 108: /* create proc_special_palette */
case 109:
// Case 108 and 109 share the same function
if (num != 6)
error("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
setShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
break;
case 110:
_charset->clearCharsetMask();
break;
case 111:
a = derefActor(args[1], "o6_kernelSetFunctions: 111");
a->_shadowMode = args[2] + args[3];
break;
case 112: /* palette shift? */
setShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
break;
case 114:
// Sam & Max film noir mode
if (_game.id == GID_SAMNMAX) {
// At this point ScummVM will already have set
// variable 0x8000 to indicate that the game is
// in film noir mode. All we have to do here is
// to mark the palette as "dirty", because
// updatePalette() will desaturate the colors
// as they are uploaded to the backend.
//
// This actually works better than the original
// interpreter, where actors would sometimes
// still be drawn in color.
setDirtyColors(0, 255);
} else
error("stub o6_kernelSetFunctions_114()");
break;
case 117:
// Sam & Max uses this opcode in script-43, right
// before a screensaver is selected.
switch (args[0]) {
case 3:
// Dummy case
break;
case 4:
grabCursor(args[1], args[2], args[3], args[4]);
break;
case 5:
fadeOut(args[1]);
break;
case 6:
_fullRedraw = true;
redrawBGAreas();
setActorRedrawFlags();
processActors();
fadeIn(args[1]);
break;
case 8:
startManiac();
break;
case 9:
killAllScriptsExceptCurrent();
break;
case 104: /* samnmax */
nukeFlObjects(args[2], args[3]);
break;
case 107: /* set actor scale */
a = derefActor(args[1], "o6_kernelSetFunctions: 107");
a->setScale((unsigned char)args[2], -1);
break;
case 108: /* create proc_special_palette */
case 109:
// Case 108 and 109 share the same function
if (num != 6)
error("o6_kernelSetFunctions sub op %d: expected 6 params but got %d", args[0], num);
setShadowPalette(args[3], args[4], args[5], args[1], args[2], 0, 256);
break;
case 110:
_charset->clearCharsetMask();
break;
case 111:
a = derefActor(args[1], "o6_kernelSetFunctions: 111");
a->_shadowMode = args[2] + args[3];
break;
case 112: /* palette shift? */
setShadowPalette(args[3], args[4], args[5], args[1], args[2], args[6], args[7]);
break;
case 114:
// Sam & Max film noir mode
if (_game.id == GID_SAMNMAX) {
// At this point ScummVM will already have set
// variable 0x8000 to indicate that the game is
// in film noir mode. All we have to do here is
// to mark the palette as "dirty", because
// updatePalette() will desaturate the colors
// as they are uploaded to the backend.
//
// Sam & Max uses variable 132 to specify the number of
// minutes of inactivity (no mouse movements) before
// starting the screensaver, so setting it to 0 will
// help in debugging.
freezeScripts(0x80);
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
case 120:
swapPalColors(args[1], args[2]);
break;
case 122:
VAR(VAR_SOUNDRESULT) =
(short)_imuse->doCommand (num - 1, &args[1]);
break;
case 123:
copyPalColor(args[2], args[1]);
break;
case 124:
_saveSound = args[1];
break;
default:
error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
break;
}
// This actually works better than the original
// interpreter, where actors would sometimes
// still be drawn in color.
setDirtyColors(0, 255);
} else
error("stub o6_kernelSetFunctions_114()");
break;
case 117:
// Sam & Max uses this opcode in script-43, right
// before a screensaver is selected.
//
// Sam & Max uses variable 132 to specify the number of
// minutes of inactivity (no mouse movements) before
// starting the screensaver, so setting it to 0 will
// help in debugging.
freezeScripts(0x80);
break;
case 119:
enqueueObject(args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8], 0);
break;
case 120:
swapPalColors(args[1], args[2]);
break;
case 122:
VAR(VAR_SOUNDRESULT) =
(short)_imuse->doCommand (num - 1, &args[1]);
break;
case 123:
copyPalColor(args[2], args[1]);
break;
case 124:
_saveSound = args[1];
break;
default:
error("o6_kernelSetFunctions: default case %d (param count %d)", args[0], num);
break;
}
}