Fixed a regression caused by my recent cleanup. This one would cause the
game to crash shortly after Andr� shows you the coyote stone. More precisely, when the camera view shifts from the close-up of the conversation back to the normal view of the caf�. For those who enjoy reading commit messages, this was the crash I was hunting for yesterday. svn-id: r13954
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@ -597,7 +597,7 @@ int32 Logic::fnSpeechProcess(int32 *params) {
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ob_speech->wait_state = 1;
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return IR_REPEAT;
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case INS_background:
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fnBackSprite(pars); // ob_graphic
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fnBackSprite(params); // ob_graphic
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ob_speech->command = 0;
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ob_speech->wait_state = 1;
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