Verb actions are working correctly now in IHNM. Some verbs are still non-functional
svn-id: r26970
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5f84a9ce71
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3 changed files with 26 additions and 24 deletions
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@ -1972,9 +1972,8 @@ void Interface::drawVerbPanelText(Surface *ds, PanelButton *panelButton, KnownCo
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if (_vm->getGameType() == GType_ITE) {
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textId = verbTypeToTextStringsIdLUT[0][panelButton->id];
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text = _vm->getTextString(textId);
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} else {
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// This -2 has been placed because of the changes in the ids in IHNM_MainPanelButtons
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textId = verbTypeToTextStringsIdLUT[1][panelButton->id - 2];
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} else {
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textId = verbTypeToTextStringsIdLUT[1][panelButton->id];
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text = _vm->_script->_mainStrings.getString(textId + 1);
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textShadowKnownColor = kKnownColorTransparent;
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}
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