SHERLOCK: Simplify animation loading filename handling
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13c06c100e
1 changed files with 5 additions and 10 deletions
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@ -78,13 +78,8 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
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// Check for any any sound frames for the given animation
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// Check for any any sound frames for the given animation
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const int *soundFrames = checkForSoundFrames(filename);
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const int *soundFrames = checkForSoundFrames(filename);
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// Strip any extension off of the passed filename and add .vdx suffix
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// Add on the VDX extension
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Common::String baseName = filename;
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Common::String vdxName = filename + ".vdx";
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const char *p = strchr(baseName.c_str(), '.');
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if (p)
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baseName = Common::String(filename.c_str(), MIN(p - 1, baseName.c_str() + 7));
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Common::String vdxName = baseName + ".vdx";
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// Load the animation
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// Load the animation
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Common::SeekableReadStream *stream;
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Common::SeekableReadStream *stream;
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@ -96,7 +91,7 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
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stream = _vm->_res->load(vdxName, "epilogue.lib");
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stream = _vm->_res->load(vdxName, "epilogue.lib");
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// Load initial image
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// Load initial image
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Common::String vdaName = baseName + ".vda";
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Common::String vdaName = filename + ".vda";
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ImageFile images(vdaName, true, true);
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ImageFile images(vdaName, true, true);
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events.wait(minDelay);
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events.wait(minDelay);
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@ -144,8 +139,8 @@ bool Animation::play(const Common::String &filename, int minDelay, int fade,
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++soundNumber;
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++soundNumber;
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++soundFrames;
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++soundFrames;
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Common::String fname = _vm->_soundOverride.empty() ?
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Common::String fname = _vm->_soundOverride.empty() ?
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Common::String::format("%s%01d", baseName.c_str(), soundNumber) :
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Common::String::format("%s%01d", filename.c_str(), soundNumber) :
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Common::String::format("%s%02d", baseName.c_str(), soundNumber);
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Common::String::format("%s%02d", filename.c_str(), soundNumber);
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if (sound._voices)
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if (sound._voices)
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sound.playSound(fname);
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sound.playSound(fname);
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