make zak use correct charset

svn-id: r6945
This commit is contained in:
Jonathan Gray 2003-04-09 08:06:55 +00:00
parent 5a29b639ff
commit 13ca8ea76c
2 changed files with 7 additions and 5 deletions

View file

@ -749,10 +749,9 @@ void Scumm::addStringToStack(int var) {
void Scumm::initCharset(int charsetno) {
int i;
if (_gameId == GID_ZAK256) {
debug(0, "initCharset: FIXME using incorrect charset");
// FIXME why is this required? see also Scumm_v3::loadCharset
if (_gameId == GID_ZAK256)
charsetno = !charsetno;
}
if (_features & GF_SMALL_HEADER)
loadCharset(charsetno);