Documented what screen effects 10 and 12 are doing
svn-id: r32199
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bf52cc2186
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1 changed files with 4 additions and 2 deletions
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@ -68,11 +68,11 @@ void ScreenEffects::run(int16 effectNum, Graphics::Surface *surface, byte *palet
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vfx09(surface, palette, newPalette, colorCount);
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break;
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case 10:
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case 10: // "Screen wipe in", left to right
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vfx10(surface, palette, newPalette, colorCount);
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break;
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case 12:
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case 12: // "Screen wipe in", top to bottom
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vfx12(surface, palette, newPalette, colorCount);
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break;
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@ -215,6 +215,7 @@ void ScreenEffects::vfx09(Graphics::Surface *surface, byte *palette, byte *newPa
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setPalette(palette);
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}
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// "Screen wipe in", left to right
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void ScreenEffects::vfx10(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int x = -56; x < 312; x += 8) {
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copyRect(surface, x, 0, x + 64, 200);
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@ -224,6 +225,7 @@ void ScreenEffects::vfx10(Graphics::Surface *surface, byte *palette, byte *newPa
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setPalette(palette);
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}
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// "Screen wipe in", top to bottom
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void ScreenEffects::vfx12(Graphics::Surface *surface, byte *palette, byte *newPalette, int colorCount) {
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for (int y = -70; y < 312; y += 10) {
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copyRect(surface, 0, y, 320, y + 80);
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