Now stopping music when loading a game in Amiga versions of Nippon Safes.
svn-id: r29242
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aa01449f29
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14160083e8
2 changed files with 5 additions and 0 deletions
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@ -539,6 +539,8 @@ void Parallaction_ns::_c_endIntro(void *parm) {
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}
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}
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debugC(1, kDebugExec, "endIntro(): done showing credits");
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debugC(1, kDebugExec, "endIntro(): done showing credits");
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_soundMan->stopMusic();
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if ((getFeatures() & GF_DEMO) == 0) {
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if ((getFeatures() & GF_DEMO) == 0) {
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_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
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_gfx->displayCenteredString(80, "CLICK MOUSE BUTTON TO START");
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_gfx->updateScreen();
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_gfx->updateScreen();
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@ -31,6 +31,7 @@
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#include "gui/message.h"
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#include "gui/message.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/parallaction.h"
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#include "parallaction/sound.h"
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/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
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/* Nippon Safes savefiles are called 'game.0' to 'game.9'. The game conventiently allows users to
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@ -79,6 +80,8 @@ public:
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void Parallaction_ns::doLoadGame(uint16 slot) {
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void Parallaction_ns::doLoadGame(uint16 slot) {
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_soundMan->stopMusic();
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_introSarcData3 = 200;
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_introSarcData3 = 200;
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_introSarcData2 = 1;
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_introSarcData2 = 1;
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