Formatted spaces.

svn-id: r51300
This commit is contained in:
Alejandro Marzini 2010-07-26 06:58:33 +00:00
parent 738a9e78d8
commit 141e101841
7 changed files with 34 additions and 34 deletions

View file

@ -267,7 +267,7 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
_videoMode.mode == _oldVideoMode.mode &&
_videoMode.screenWidth == _oldVideoMode.screenWidth &&
_videoMode.screenHeight == _oldVideoMode.screenHeight) {
_videoMode.screenHeight == _oldVideoMode.screenHeight) {
_oldVideoMode.setup = false;
}
@ -383,9 +383,9 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
}
} else if (_screenFormat.bytesPerPixel == 3) {
uint8 *pixels = (uint8 *)_screenData.pixels;
byte r = (col >> 16) & 0xFF;
byte g = (col >> 8) & 0xFF;
byte b = col & 0xFF;
byte r = (col >> 16) & 0xFF;
byte g = (col >> 8) & 0xFF;
byte b = col & 0xFF;
for (int i = 0; i < _screenData.w * _screenData.h; i++) {
pixels[0] = r;
pixels[1] = g;
@ -823,23 +823,23 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
bpp = 4;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_BYTE;
} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
bpp = 3;
glFormat = GL_RGB;
gltype = GL_UNSIGNED_BYTE;
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
bpp = 2;
glFormat = GL_RGB;
gltype = GL_UNSIGNED_SHORT_5_6_5;
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
bpp = 2;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_5_5_5_1;
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
bpp = 2;
glFormat = GL_RGBA;
gltype = GL_UNSIGNED_SHORT_4_4_4_4;
} else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
} else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
// If uses a palette, create texture as RGB888. The pixel data will be converted
// later.
bpp = 3;