Formatted spaces.
svn-id: r51300
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parent
738a9e78d8
commit
141e101841
7 changed files with 34 additions and 34 deletions
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@ -47,12 +47,12 @@
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static const char *getGlErrStr(GLenum error) {
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switch (error) {
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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case GL_NO_ERROR: return "GL_NO_ERROR";
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case GL_INVALID_ENUM: return "GL_INVALID_ENUM";
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case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION";
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case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW";
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case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW";
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case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY";
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}
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static char buf[40];
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@ -129,7 +129,7 @@ void GLTexture::allocBuffer(GLuint w, GLuint h) {
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// Allocate room for the texture
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glTexImage2D(GL_TEXTURE_2D, 0, _glFormat,
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_textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
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_textureWidth, _textureHeight, 0, _glFormat, _glType, NULL); CHECK_GL_ERROR();
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_refresh = false;
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}
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@ -171,10 +171,10 @@ void GLTexture::drawTexture(GLshort x, GLshort y, GLshort w, GLshort h) {
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// Calculate the screen rect where the texture will be drawn
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const GLshort vertices[] = {
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x, y,
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x + w, y,
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x, y + h,
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x + w, y + h,
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x, y,
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x + w, y,
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x, y + h,
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x + w, y + h,
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};
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glVertexPointer(2, GL_SHORT, 0, vertices); CHECK_GL_ERROR();
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@ -267,7 +267,7 @@ OSystem::TransactionError OpenGLGraphicsManager::endGFXTransaction() {
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_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
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_videoMode.mode == _oldVideoMode.mode &&
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_videoMode.screenWidth == _oldVideoMode.screenWidth &&
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_videoMode.screenHeight == _oldVideoMode.screenHeight) {
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_videoMode.screenHeight == _oldVideoMode.screenHeight) {
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_oldVideoMode.setup = false;
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}
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@ -383,9 +383,9 @@ void OpenGLGraphicsManager::fillScreen(uint32 col) {
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}
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} else if (_screenFormat.bytesPerPixel == 3) {
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uint8 *pixels = (uint8 *)_screenData.pixels;
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byte r = (col >> 16) & 0xFF;
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byte g = (col >> 8) & 0xFF;
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byte b = col & 0xFF;
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byte r = (col >> 16) & 0xFF;
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byte g = (col >> 8) & 0xFF;
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byte b = col & 0xFF;
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for (int i = 0; i < _screenData.w * _screenData.h; i++) {
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pixels[0] = r;
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pixels[1] = g;
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@ -823,23 +823,23 @@ void OpenGLGraphicsManager::getGLPixelFormat(Graphics::PixelFormat pixelFormat,
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bpp = 4;
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glFormat = GL_RGBA;
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gltype = GL_UNSIGNED_BYTE;
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} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
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} else if (pixelFormat == Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0)) { // RGB888
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bpp = 3;
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glFormat = GL_RGB;
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gltype = GL_UNSIGNED_BYTE;
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} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
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} else if (pixelFormat == Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)) { // RGB565
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bpp = 2;
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glFormat = GL_RGB;
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gltype = GL_UNSIGNED_SHORT_5_6_5;
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} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
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} else if (pixelFormat == Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)) { // RGB5551
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bpp = 2;
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glFormat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_5_5_5_1;
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} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
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} else if (pixelFormat == Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)) { // RGBA4444
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bpp = 2;
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glFormat = GL_RGBA;
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gltype = GL_UNSIGNED_SHORT_4_4_4_4;
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} else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
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} else if (pixelFormat.bytesPerPixel == 1) { // CLUT8
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// If uses a palette, create texture as RGB888. The pixel data will be converted
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// later.
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bpp = 3;
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@ -221,8 +221,8 @@ protected:
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int16 vHotX, vHotY;
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MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
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rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
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vHotX(0), vHotY(0) {}
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rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
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vHotX(0), vHotY(0) {}
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};
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GLTexture* _cursorTexture;
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@ -70,12 +70,12 @@ void OpenGLSdlGraphicsManager::setFeatureState(OSystem::Feature f, bool enable)
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const Graphics::PixelFormat RGBList[] = {
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#if defined(ENABLE_32BIT)
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
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Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
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Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0), // RGBA8888
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Graphics::PixelFormat(3, 8, 8, 8, 0, 16, 8, 0, 0), // RGB888
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#endif
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Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
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Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
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Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
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Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0), // RGB565
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Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0), // RGB555
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Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0), // RGBA4444
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};
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Common::List<Graphics::PixelFormat> OpenGLSdlGraphicsManager::getSupportedFormats() const {
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@ -100,8 +100,8 @@ AspectRatio::AspectRatio(int w, int h) {
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#if !defined(_WIN32_WCE) && !defined(__SYMBIAN32__) && defined(USE_SCALERS)
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static AspectRatio getDesiredAspectRatio() {
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const size_t AR_COUNT = 4;
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const char* desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
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const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
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const char *desiredAspectRatioAsStrings[AR_COUNT] = { "auto", "4/3", "16/9", "16/10" };
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const AspectRatio desiredAspectRatios[AR_COUNT] = { AspectRatio(0, 0), AspectRatio(4,3), AspectRatio(16,9), AspectRatio(16,10) };
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//TODO : We could parse an arbitrary string, if we code enough proper validation
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Common::String desiredAspectRatio = ConfMan.get("desired_screen_aspect_ratio");
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@ -305,7 +305,7 @@ OSystem::TransactionError SdlGraphicsManager::endGFXTransaction() {
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_videoMode.aspectRatioCorrection == _oldVideoMode.aspectRatioCorrection &&
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_videoMode.mode == _oldVideoMode.mode &&
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_videoMode.screenWidth == _oldVideoMode.screenWidth &&
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_videoMode.screenHeight == _oldVideoMode.screenHeight) {
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_videoMode.screenHeight == _oldVideoMode.screenHeight) {
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// Our new video mode would now be exactly the same as the
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// old one. Since we still can not assume SDL_SetVideoMode
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@ -1049,7 +1049,7 @@ void SdlGraphicsManager::internUpdateScreen() {
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assert(scalerProc != NULL);
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scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
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(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
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(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
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}
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r->x = rx1;
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@ -1983,7 +1983,7 @@ void SdlGraphicsManager::displayMessageOnOSD(const char *msg) {
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SDL_UnlockSurface(_osdSurface);
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// Init the OSD display parameters, and the fade out
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_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
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_osdAlpha = SDL_ALPHA_TRANSPARENT + kOSDInitialAlpha * (SDL_ALPHA_OPAQUE - SDL_ALPHA_TRANSPARENT) / 100;
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_osdFadeStartTime = SDL_GetTicks() + kOSDFadeOutDelay;
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SDL_SetAlpha(_osdSurface, SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA, _osdAlpha);
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@ -251,8 +251,8 @@ protected:
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int16 vHotX, vHotY;
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MousePos() : x(0), y(0), w(0), h(0), hotX(0), hotY(0),
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rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
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vHotX(0), vHotY(0)
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rW(0), rH(0), rHotX(0), rHotY(0), vW(0), vH(0),
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vHotX(0), vHotY(0)
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{ }
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};
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