diff --git a/engines/agi/systemui.cpp b/engines/agi/systemui.cpp index 42a35a8b33b..72017a16bb7 100644 --- a/engines/agi/systemui.cpp +++ b/engines/agi/systemui.cpp @@ -640,6 +640,9 @@ void SystemUI::readSavedGameSlots(bool filterNonexistant, bool withAutoSaveSlot) void SystemUI::figureOutAutomaticSavedGameSlot(const char *automaticSaveDescription, int16 &matchedGameSlotId, int16 &freshGameSlotId) { bool foundFresh = false; + matchedGameSlotId = -1; + freshGameSlotId = -1; + for (uint16 slotNr = 0; slotNr < _savedGameArray.size(); slotNr++) { SystemUISavedGameEntry *savedGameEntry = &_savedGameArray[slotNr]; @@ -655,7 +658,7 @@ void SystemUI::figureOutAutomaticSavedGameSlot(const char *automaticSaveDescript // no new slot found yet if (!savedGameEntry->exists) { // and current slot doesn't exist - if (slotNr) { + if (savedGameEntry->slotId) { // and slot is not the auto-save slot -> remember this slot freshGameSlotId = savedGameEntry->slotId; foundFresh = true;