SCI: Don't include the time running the debugger in the game running time

svn-id: r51548
This commit is contained in:
Matthew Hoops 2010-07-31 19:18:35 +00:00
parent 3e29e9ffae
commit 142fb8a1f1
2 changed files with 6 additions and 1 deletions

View file

@ -67,7 +67,7 @@ bool g_debug_track_mouse_clicks = false;
static int parse_reg_t(EngineState *s, const char *str, reg_t *dest, bool mayBeValue);
Console::Console(SciEngine *engine) : GUI::Debugger(),
_engine(engine), _debugState(engine->_debugState) {
_engine(engine), _debugState(engine->_debugState), _enterTime(0) {
// Variables
DVar_Register("sleeptime_factor", &g_debug_sleeptime_factor, DVAR_INT, 0);
@ -214,6 +214,7 @@ Console::~Console() {
void Console::preEnter() {
if (g_sci && g_sci->_soundCmd)
g_sci->_soundCmd->pauseAll(true);
_enterTime = g_system->getMillis();
}
void Console::postEnter() {
@ -272,6 +273,9 @@ void Console::postEnter() {
_videoFile.clear();
_videoFrameDelay = 0;
}
// Subtract the time we were running the debugger from the game running time
_engine->_gamestate->gameStartTime += g_system->getMillis() - _enterTime;
}
bool Console::cmdHelp(int argc, const char **argv) {

View file

@ -163,6 +163,7 @@ private:
bool _mouseVisible;
Common::String _videoFile;
int _videoFrameDelay;
uint32 _enterTime;
};
} // End of namespace Sci