Limit width to 80 chars again.
svn-id: r16008
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1 changed files with 10 additions and 6 deletions
16
README
16
README
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@ -707,9 +707,10 @@ Some games (such as Sam and Max) only contain MIDI music data. This once
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prevented music for these games from working on platforms that do not support
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MIDI, or soundcards that do not provide MIDI drivers (e.g, many soundcards will
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not play MIDI under Linux). ScummVM can now emulate MIDI mode using sampled
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waves and Adlib or MT-32 emulation using the -eadlib or -emt32 options respectively.
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However, if you are capable of using native MIDI, we recommend using one of the MIDI
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modes below for best sound.
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waves and Adlib or MT-32 emulation using the -eadlib or -emt32 options
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respectively. However, if you are capable of using native MIDI, we recommend
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using one of the MIDI modes below for best sound.
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7.4) Playing sound with Native MIDI:
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---- -------------------------------
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@ -886,7 +887,8 @@ to MP3 as well as Ogg Vorbis.
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Easiest way to encode the files is simply copying the executable into your
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BS1 directory (together with the lame encoder) and run it from there.
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This way, it'll automatically encode everything to MP3.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music files.
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Afterwards, you can manually remove the SPEECH?.CLU files and the wave music
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files.
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Running "sword1mp3 --vorbis" will compress the files using Ogg Vorbis instead
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of MP3.
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@ -1102,12 +1104,14 @@ messages (see http://www.sysinternals.com/ntw2k/freeware/debugview.shtml).
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Microsoft Visual C++ 6.0:
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* Open the workspace, scummwm.dsw
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* Enter the path to the needed libraries and includes in Tools|Options|Directories
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* Enter the path to the needed libraries and includes in
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Tools|Options|Directories
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* Now it should compile successfully.
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Microsoft Visual C++ 7.0:
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* Open the solution file scummwm.sln
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* Enter the path to the needed libraries and includes in Tools|Options|Projects|VC++ Directories
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* Enter the path to the needed libraries and includes in
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Tools|Options|Projects|VC++ Directories
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* Now it should compile successfully.
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PocketPC - Windows CE:
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