SCI: proper laura bow 2 script patch for safe issue

fixes one half of bug #6460
This commit is contained in:
Martin Kiewitz 2013-11-19 23:36:58 +01:00
parent c15a9c1b7b
commit 1454408e96

View file

@ -1092,35 +1092,89 @@ SciScriptPatcherEntry larry6Signatures[] = {
};
// ===========================================================================
// rm560::doit was supposed to close the painting, when Heimlich enters the
// room. The code is buggy. It actually closes the painting, when heimlich
// is not in the room. We fix that.
// Applies to at least: English floppy
// Laura Bow 2
//
// Moving away the painting in the room with the hidden safe is problematic
// for the CD version of the game. safePic::doVerb gets triggered by the mouse-click.
// This method sets local 0 as signal, which is only meant to get handled, when
// the player clicks again to move the painting back. This signal is processed by
// the room doit-script.
// That doit-script checks safePic::cel to be not equal 0 and would then skip over
// the "close painting" trigger code. On very fast computers this script may
// get called too early (which is the case when running under ScummVM and when
// running the game using Sierra SCI in DOS-Box with cycles 15000) and thinks
// that it's supposed to move the painting back. Which then results in the painting
// getting moved to its original position immediately (which means it won't be possible
// to access the safe behind it).
//
// We patch the script, so that we check for cel to be not equal 4 (the final cel) and
// we also reset the safePic-signal immediately as well.
//
// In the floppy version Laura's coordinates are checked directly in rm560::doit
// and as soon as she moves, the painting will automatically move to its original position.
// This is not the case for the CD version of the game. The painting will only "move" back,
// when the player actually exits the room and re-enters.
// Applies to at least: English PC-CD
// Responsible method: rm560::doit
const uint16 laurabow2SignaturePaintingClosing[] = {
0x4a, 0x04, // send 04 - read aHeimlich::room
// Fixes bug: #6460 (actually only part of)
const uint16 laurabow2CDSignaturePaintingClosing[] = {
0x39, 0x04, // pushi 04 (cel)
0x76, // push0
SIG_MAGICDWORD,
0x7a, // push2
0x38, SIG_UINT16 + 0x31, 0x02, // pushi 0231h (561)
0x76, // push0
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
0x4a, 0x04, // send 04 (gets safePicture::cel)
0x18, // not
0x31, 0x21, // bnt [exit]
0x38, SIG_UINT16 + 0x83, 0x02, // pushi 0283h
0x76, // push0
0x7a, // push2
0x39, 0x20, // pushi 20
0x76, // push0
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
0x4a, 0x04, // send 04 (get sHeimlich::room)
0x36, // push
0x81, 0x0b, // lag global[11d] -> current room
0x81, 0x0b, // lag global[b] (current room)
0x1c, // ne?
0x31, 0x0e, // bnt [don't close]
0x31, 0x0e, // bnt [exit]
0x35, 0x00, // ldi 00
0xa3, 0x00, // sal local[0]
0x38, SIG_UINT16 + 0x92, 0x00, // pushi 0092
0x78, // push1
0x72, // lofsa sDumpSafe
0xa3, 0x00, // sal local[0] -> reset safePic signal
SIG_END
};
const uint16 laurabow2PatchPaintingClosing[] = {
PATCH_ADDTOOFFSET +6,
0x2f, 0x0e, // bt [don't close]
const uint16 laurabow2CDPatchPaintingClosing[] = {
PATCH_ADDTOOFFSET +2,
0x3c, // dup (1 additional byte)
0x76, // push0
0x3c, // dup (1 additional byte)
0xab, 0x00, // ssl local[0] -> reset safePic signal
0x7a, // push2
0x38, PATCH_UINT16 + 0x31, 0x02, // pushi 0231h (561)
0x76, // push0
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 561)
0x4a, 0x04, // send 04 (gets safePicture::cel)
0x1a, // eq?
0x31, 0x1d, // bnt [exit]
0x38, PATCH_UINT16 + 0x83, 0x02, // pushi 0283h
0x76, // push0
0x7a, // push2
0x39, 0x20, // pushi 20
0x76, // push0
0x43, 0x02, 0x04, // kScriptID (get export 0 of script 32)
0x4a, 0x04, // send 04 (get sHeimlich::room)
0x36, // push
0x81, 0x0b, // lag global[b] (current room)
0x1a, // eq? (2 opcodes changed, to save 2 bytes)
0x2f, 0x0a, // bt [exit]
PATCH_END
};
// script, description, signature patch
SciScriptPatcherEntry laurabow2Signatures[] = {
{ 560, "painting closing immediately", 1, 0, 0, laurabow2SignaturePaintingClosing, laurabow2PatchPaintingClosing },
{ 560, "CD: painting closing immediately", 1, 0, 0, laurabow2CDSignaturePaintingClosing, laurabow2CDPatchPaintingClosing },
SCI_SIGNATUREENTRY_TERMINATOR
};