Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing

the corners on the flashlight. He's probably right, since 'vs' is what we are
drawing to.

svn-id: r45561
This commit is contained in:
Torbjörn Andersson 2009-10-31 13:43:46 +00:00
parent 2f7f5bb4f1
commit 149d784d0b

View file

@ -1374,14 +1374,14 @@ void ScummEngine_v5::drawFlashlight() {
// rounded corners.
static const int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 };
int minrow = 0;
int maxcol = (_flashlight.w - 1) * _bytesPerPixel;
int maxcol = (_flashlight.w - 1) * vs->bytesPerPixel;
int maxrow = (_flashlight.h - 1) * vs->pitch;
for (i = 0; i < 8; i++, minrow += vs->pitch, maxrow -= vs->pitch) {
int d = corner_data[i];
for (j = 0; j < d; j++) {
if (_bytesPerPixel == 2) {
if (vs->bytesPerPixel == 2) {
WRITE_UINT16(&_flashlight.buffer[minrow + 2 * j], 0);
WRITE_UINT16(&_flashlight.buffer[minrow + maxcol - 2 * j], 0);
WRITE_UINT16(&_flashlight.buffer[maxrow + 2 * j], 0);