Kirben suggested using vs->bytesPerPixel instead of _bytesPerPixel when drawing
the corners on the flashlight. He's probably right, since 'vs' is what we are drawing to. svn-id: r45561
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1 changed files with 2 additions and 2 deletions
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@ -1374,14 +1374,14 @@ void ScummEngine_v5::drawFlashlight() {
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// rounded corners.
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static const int corner_data[] = { 8, 6, 4, 3, 2, 2, 1, 1 };
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int minrow = 0;
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int maxcol = (_flashlight.w - 1) * _bytesPerPixel;
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int maxcol = (_flashlight.w - 1) * vs->bytesPerPixel;
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int maxrow = (_flashlight.h - 1) * vs->pitch;
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for (i = 0; i < 8; i++, minrow += vs->pitch, maxrow -= vs->pitch) {
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int d = corner_data[i];
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for (j = 0; j < d; j++) {
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if (_bytesPerPixel == 2) {
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if (vs->bytesPerPixel == 2) {
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WRITE_UINT16(&_flashlight.buffer[minrow + 2 * j], 0);
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WRITE_UINT16(&_flashlight.buffer[minrow + maxcol - 2 * j], 0);
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WRITE_UINT16(&_flashlight.buffer[maxrow + 2 * j], 0);
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