- Heavily modified patch #1214784: "Disable overlay scaling"
- Eriktorbjorn's patch from same tracker item for scaling sword1/2 cutscenes is applied as is. It lacks resolution switch on-the-fly. - GUI widgets are repositioned on the fly and use most space, even aspect ratio corrected screen is used without scaling - Heavy tesing is required, but works for me in all cases except for bug #1483272: "GUI: SCUMM pause dialog breaks upon scaler switch" which needs more work. - I probavly broke some backend or two svn-id: r22505
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36 changed files with 355 additions and 223 deletions
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@ -175,7 +175,7 @@ OSystem_SDL::OSystem_SDL()
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#endif
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_hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
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_tmpscreen(0), _overlayWidth(0), _overlayHeight(0),
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_overlayVisible(false), _overlayScale(1),
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_overlayVisible(false),
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_overlayscreen(0), _tmpscreen2(0),
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_samplesPerSec(0),
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_cdrom(0), _scalerProc(0), _modeChanged(false), _dirtyChecksums(0),
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