Moved actor movement detection in state.cpp, together with the other detections and rewrote it to work in a similar fashion to the other detections
svn-id: r44836
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a38d6451ba
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14f8d50a62
4 changed files with 61 additions and 54 deletions
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@ -234,55 +234,6 @@ reg_t kInitBresen(EngineState *s, int argc, reg_t *argv) {
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#define MOVING_ON_X (((axis == _K_BRESEN_AXIS_X)&&bi1) || dx)
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#define MOVING_ON_Y (((axis == _K_BRESEN_AXIS_Y)&&bi1) || dy)
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enum Movecnt {
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IGNORE_MOVECNT,
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INCREMENT_MOVECNT,
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UNINITIALIZED
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};
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static Movecnt handle_movecnt = UNINITIALIZED; // FIXME: Avoid non-const global vars
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static int checksum_bytes(byte *data, int size) {
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int result = 0;
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int i;
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for (i = 0; i < size; i++) {
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result += *data;
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data++;
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}
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return result;
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}
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static void bresenham_autodetect(EngineState *s) {
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reg_t motionClass = s->_segMan->findObjectByName("Motion");
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if (!motionClass.isNull()) {
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Object *obj = s->_segMan->getObject(motionClass);
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reg_t fptr;
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byte *buf;
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if (obj == NULL) {
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warning("bresenham_autodetect failed");
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handle_movecnt = INCREMENT_MOVECNT; // Most games do this, so best guess
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return;
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}
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if (lookup_selector(s->_segMan, motionClass, s->_kernel->_selectorCache.doit, NULL, &fptr) != kSelectorMethod) {
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warning("bresenham_autodetect failed");
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handle_movecnt = INCREMENT_MOVECNT; // Most games do this, so best guess
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return;
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}
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buf = s->_segMan->getScript(fptr.segment)->_buf + fptr.offset;
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handle_movecnt = (getSciVersion() <= SCI_VERSION_01 || checksum_bytes(buf, 8) == 0x216) ? INCREMENT_MOVECNT : IGNORE_MOVECNT;
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printf("b-moveCnt action based on checksum: %s\n", handle_movecnt == IGNORE_MOVECNT ? "ignore" : "increment");
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} else {
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warning("bresenham_autodetect failed");
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handle_movecnt = INCREMENT_MOVECNT; // Most games do this, so best guess
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}
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}
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reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
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SegManager *segMan = s->_segMan;
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reg_t mover = argv[0];
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@ -298,9 +249,6 @@ reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
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if (getSciVersion() > SCI_VERSION_01)
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signal &= ~_K_VIEW_SIG_FLAG_HIT_OBSTACLE;
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if (handle_movecnt == UNINITIALIZED)
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bresenham_autodetect(s);
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PUT_SEL32(client, signal, make_reg(0, signal)); // This is a NOP for SCI0
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oldx = x;
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oldy = y;
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@ -317,7 +265,7 @@ reg_t kDoBresen(EngineState *s, int argc, reg_t *argv) {
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//printf("movecnt %d, move speed %d\n", movcnt, max_movcnt);
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if (handle_movecnt) {
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if (s->handleMoveCount()) {
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if (max_movcnt > movcnt) {
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++movcnt;
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PUT_SEL32V(mover, b_movCnt, movcnt); // Needed for HQ1/Ogre?
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@ -111,6 +111,7 @@ EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc,
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_doSoundType = SCI_VERSION_AUTODETECT;
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_lofsType = SCI_VERSION_AUTODETECT;
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_gfxFunctionsType = SCI_VERSION_AUTODETECT;
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_moveCountType = kMoveCountUninitialized;
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}
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EngineState::~EngineState() {
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@ -633,4 +634,40 @@ SciVersion EngineState::detectGfxFunctionsType() {
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return _gfxFunctionsType;
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}
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MoveCountType EngineState::detectMoveCountType() {
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if (_moveCountType == kMoveCountUninitialized) {
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// SCI0/SCI01 games always increment move count
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if (getSciVersion() <= SCI_VERSION_01) {
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_moveCountType = kIncrementMoveCount;
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return _moveCountType;
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}
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reg_t motionClass = _segMan->findObjectByName("Motion");
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bool found = false;
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if (!motionClass.isNull()) {
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Object *obj = _segMan->getObject(motionClass);
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reg_t fptr;
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if (obj && lookup_selector(_segMan, motionClass, _kernel->_selectorCache.doit, NULL, &fptr) == kSelectorMethod) {
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byte *buf = _segMan->getScript(fptr.segment)->_buf + fptr.offset;
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int checksum = 0;
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for (int i = 0; i < 8; i++)
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checksum += *(buf++);
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_moveCountType = (checksum == 0x216) ? kIncrementMoveCount : kIgnoreMoveCount;
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found = true;
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}
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}
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if (!found) {
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warning("Move count autodetection failed");
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_moveCountType = kIncrementMoveCount; // Most games do this, so best guess
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}
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debugC(1, kDebugLevelVM, "Detected move count handling: %s", (_moveCountType == kIncrementMoveCount) ? "increment" : "ignore");
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}
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return _moveCountType;
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}
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} // End of namespace Sci
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@ -288,12 +288,27 @@ public:
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/**
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* Autodetects the graphics functions used
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* @return Lofs type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE
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* @return Graphics functions type, SCI_VERSION_0_EARLY / SCI_VERSION_0_LATE
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*/
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SciVersion detectGfxFunctionsType();
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/**
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* Applies to all versions before 0.000.502
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* Old SCI versions used to interpret the third DrawPic() parameter inversely,
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* with the opposite default value (obviously).
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* Also, they used 15 priority zones from 42 to 200 instead of 14 priority
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* zones from 42 to 190.
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*/
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bool usesOldGfxFunctions() { return detectGfxFunctionsType() == SCI_VERSION_0_EARLY; }
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/**
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* Autodetects the Bresenham routine used in the actor movement functions
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* @return Move count type, kIncrementMoveCnt / kIgnoreMoveCnt
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*/
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MoveCountType detectMoveCountType();
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bool handleMoveCount() { return detectMoveCountType() == kIncrementMoveCount; }
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/* Debugger data: */
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Breakpoint *bp_list; /**< List of breakpoints */
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int have_bp; /**< Bit mask specifying which types of breakpoints are used in bp_list */
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@ -316,6 +331,7 @@ public:
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Common::String getLanguageString(const char *str, kLanguage lang) const;
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private:
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SciVersion _doSoundType, _setCursorType, _lofsType, _gfxFunctionsType;
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MoveCountType _moveCountType;
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kLanguage charToLanguage(const char c) const;
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int methodChecksum(reg_t objAddress, Selector sel, int offset, uint size) const;
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uint16 firstRetOffset(reg_t objectAddress) const;
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@ -95,6 +95,12 @@ enum SciVersion {
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SCI_VERSION_3 // LSL7, RAMA, Lighthouse
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};
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enum MoveCountType {
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kMoveCountUninitialized,
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kIgnoreMoveCount,
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kIncrementMoveCount
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};
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class SciEngine : public Engine {
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friend class Console;
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public:
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