GUI: Get rid of SaveLoadChooser::setSaveMode.
We already pass the title and process button name to the constructor of SaveLoadChooser and then do not offer any way of changing it, thus changing the edit mode of the chooser is kind of pointless and was never actually used. Instead we pass the mode on SaveLoadChooser construction now.
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parent
0e5ae35e34
commit
15046a7529
15 changed files with 25 additions and 50 deletions
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@ -802,8 +802,7 @@ int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
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int slot;
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if (isSave) {
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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dialog->setSaveMode(true);
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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desc = dialog->getResultString();
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@ -824,8 +823,7 @@ int AgiEngine::scummVMSaveLoadDialog(bool isSave) {
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if (desc.size() > 28)
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desc = Common::String(desc.c_str(), 28);
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} else {
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dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
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dialog->setSaveMode(false);
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dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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}
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@ -73,8 +73,7 @@ bool Keyboard::getKey(Common::Event &event) {
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const EnginePlugin *plugin = NULL;
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EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
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dialog->setSaveMode(true);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
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int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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Common::String savegameDescription = dialog->getResultString();
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delete dialog;
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@ -88,8 +87,7 @@ bool Keyboard::getKey(Common::Event &event) {
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const EnginePlugin *plugin = NULL;
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EngineMan.findGame(_vm->_gameDescription->gameid, &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
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dialog->setSaveMode(false);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
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int16 savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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delete dialog;
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@ -211,11 +211,10 @@ static void handleSaveLoad(bool saveFlag) {
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EngineMan.findGame(_vm->getGameId(), &plugin);
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GUI::SaveLoadChooser *dialog;
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if (saveFlag)
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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else
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dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
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dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
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dialog->setSaveMode(saveFlag);
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int slot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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if (slot >= 0) {
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@ -111,10 +111,8 @@ MainMenuDialog::MainMenuDialog(Engine *engine)
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_aboutDialog = new GUI::AboutDialog();
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_optionsDialog = new ConfigDialog(_engine->hasFeature(Engine::kSupportsSubtitleOptions));
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_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
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_loadDialog->setSaveMode(false);
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_saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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_saveDialog->setSaveMode(true);
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_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
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_saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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}
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MainMenuDialog::~MainMenuDialog() {
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@ -161,8 +161,7 @@ void DreamWebEngine::doLoad(int savegameId) {
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const EnginePlugin *plugin = NULL;
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Common::String gameId = ConfMan.get("gameid");
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EngineMan.findGame(gameId, &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
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dialog->setSaveMode(false);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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delete dialog;
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}
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@ -248,8 +247,7 @@ void DreamWebEngine::saveGame() {
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const EnginePlugin *plugin = NULL;
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Common::String gameId = ConfMan.get("gameid");
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EngineMan.findGame(gameId, &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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dialog->setSaveMode(true);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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int savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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Common::String game_description = dialog->getResultString();
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if (game_description.empty())
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@ -336,8 +336,7 @@ bool FileManager::saveGame(const int16 slot, const Common::String &descrip) {
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EngineMan.findGame(_vm->getGameId(), &plugin);
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if (slot == -1) {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
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dialog->setSaveMode(true);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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savegameDescription = dialog->getResultString();
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delete dialog;
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@ -441,8 +440,7 @@ bool FileManager::restoreGame(const int16 slot) {
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EngineMan.findGame(_vm->getGameId(), &plugin);
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if (slot == -1) {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
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dialog->setSaveMode(false);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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delete dialog;
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} else {
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@ -252,8 +252,7 @@ Common::Error MohawkEngine_Myst::run() {
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_gfx = new MystGraphics(this);
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_console = new MystConsole(this);
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_gameState = new MystGameState(this, _saveFileMan);
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_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
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_loadDialog->setSaveMode(false);
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_loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false);
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_optionsDialog = new MystOptionsDialog(this);
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_cursor = new MystCursorManager(this);
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_rnd = new Common::RandomSource("myst");
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@ -713,8 +713,7 @@ void MohawkEngine_Riven::delayAndUpdate(uint32 ms) {
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}
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void MohawkEngine_Riven::runLoadDialog() {
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GUI::SaveLoadChooser slc(_("Load game:"), _("Load"));
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slc.setSaveMode(false);
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GUI::SaveLoadChooser slc(_("Load game:"), _("Load"), false);
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Common::String gameId = ConfMan.get("gameid");
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@ -180,8 +180,7 @@ void SaveLoad_ns::doSaveGame(uint16 slot, const char* name) {
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}
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int SaveLoad::selectSaveFile(Common::String &selectedName, bool saveMode, const Common::String &caption, const Common::String &button) {
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GUI::SaveLoadChooser slc(caption, button);
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slc.setSaveMode(saveMode);
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GUI::SaveLoadChooser slc(caption, button, saveMode);
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selectedName.clear();
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@ -564,8 +564,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
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g_sci->_soundCmd->pauseAll(true); // pause music
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const EnginePlugin *plugin = NULL;
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EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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dialog->setSaveMode(true);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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game_description = dialog->getResultString();
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if (game_description.empty()) {
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@ -671,8 +670,7 @@ reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
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g_sci->_soundCmd->pauseAll(true); // pause music
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const EnginePlugin *plugin = NULL;
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EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"));
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dialog->setSaveMode(false);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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delete dialog;
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if (savegameId < 0) {
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@ -2961,8 +2961,7 @@ bool ToonEngine::saveGame(int32 slot, const Common::String &saveGameDesc) {
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EngineMan.findGame(_gameDescription->gameid, &plugin);
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if (slot == -1) {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save");
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dialog->setSaveMode(true);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Save game:", "Save", true);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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savegameDescription = dialog->getResultString();
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delete dialog;
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@ -3057,8 +3056,7 @@ bool ToonEngine::loadGame(int32 slot) {
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EngineMan.findGame(_gameDescription->gameid, &plugin);
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if (slot == -1) {
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
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dialog->setSaveMode(false);
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GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore", false);
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savegameId = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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delete dialog;
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} else {
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@ -573,11 +573,9 @@ void Game::handleSaveLoad(bool saveFlag, int &saveSlot, Common::String &saveName
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EngineMan.findGame(g_vm->getGameId(), &plugin);
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GUI::SaveLoadChooser *dialog;
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if (saveFlag)
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"));
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dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), saveFlag);
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else
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dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"));
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dialog->setSaveMode(saveFlag);
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dialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), saveFlag);
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saveSlot = dialog->runModalWithPluginAndTarget(plugin, ConfMan.getActiveDomainName());
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saveName = dialog->getResultString();
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@ -677,7 +677,7 @@ LauncherDialog::LauncherDialog()
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_browser = new BrowserDialog(_("Select directory with game data"), true);
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// Create Load dialog
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_loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"));
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_loadDialog = new SaveLoadChooser(_("Load game:"), _("Load"), false);
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}
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void LauncherDialog::selectTarget(const String &target) {
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@ -40,7 +40,7 @@ enum {
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};
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
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SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode)
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: Dialog("SaveLoadChooser"), _delSupport(0), _list(0), _chooseButton(0), _deleteButton(0), _gfxWidget(0) {
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_delSupport = _metaInfoSupport = _thumbnailSupport = _saveDateSupport = _playTimeSupport = false;
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@ -51,7 +51,7 @@ SaveLoadChooser::SaveLoadChooser(const String &title, const String &buttonLabel)
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// Add choice list
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_list = new GUI::ListWidget(this, "SaveLoadChooser.List");
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_list->setNumberingMode(GUI::kListNumberingZero);
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setSaveMode(false);
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_list->setEditable(saveMode);
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_gfxWidget = new GUI::GraphicsWidget(this, 0, 0, 10, 10);
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@ -117,10 +117,6 @@ const Common::String &SaveLoadChooser::getResultString() const {
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return (selItem >= 0) ? _list->getSelectedString() : _resultString;
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}
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void SaveLoadChooser::setSaveMode(bool saveMode) {
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_list->setEditable(saveMode);
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}
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void SaveLoadChooser::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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int selItem = _list->getSelected();
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@ -62,7 +62,7 @@ protected:
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void updateSaveList();
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void updateSelection(bool redraw);
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public:
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SaveLoadChooser(const String &title, const String &buttonLabel);
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SaveLoadChooser(const String &title, const String &buttonLabel, bool saveMode);
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~SaveLoadChooser();
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virtual void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data);
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@ -71,7 +71,6 @@ public:
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void open();
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const Common::String &getResultString() const;
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void setSaveMode(bool saveMode);
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virtual void reflowLayout();
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