SCUMM: Moved more stuf from class Actor to ActorHE

svn-id: r34648
This commit is contained in:
Max Horn 2008-09-25 10:11:06 +00:00
parent c41480bfd4
commit 1537e162f6
6 changed files with 102 additions and 79 deletions

View file

@ -881,9 +881,9 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {
_vm->stopTalk();
}
// WORKAROUND: The green transparency of the tank in the Hall of Oddities is
// is positioned one pixel too far to the left. This appears to be a
// bug in the original game as well.
// WORKAROUND: The green transparency of the tank in the Hall of Oddities
// is positioned one pixel too far to the left. This appears to be a bug
// in the original game as well.
if (_vm->_game.id == GID_SAMNMAX && newRoom == 16 && _number == 5 && dstX == 235 && dstY == 236)
dstX++;
@ -906,7 +906,7 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {
} else {
#ifdef ENABLE_HE
if (_vm->_game.heversion >= 71)
((ScummEngine_v71he *)_vm)->queueAuxBlock(this);
((ScummEngine_v71he *)_vm)->queueAuxBlock((ActorHE *)this);
#endif
hideActor();
}
@ -1210,6 +1210,10 @@ void Actor::hideActor() {
_cost.soundCounter = 0;
_needRedraw = false;
_needBgReset = true;
}
void ActorHE::hideActor() {
Actor::hideActor();
_auxBlock.reset();
}
@ -1633,13 +1637,15 @@ void Actor::startAnimActor(int f) {
if (isInCurrentRoom() && _costume != 0) {
_animProgress = 0;
_cost.animCounter = 0;
_needRedraw = true;
_cost.animCounter = 0;
// V1 - V2 games don't seem to need a _cost.reset() at this point.
// Causes Zak to lose his body in several scenes, see bug #771508
if (_vm->_game.version >= 3 && f == _initFrame) {
_cost.reset();
_auxBlock.reset();
if (_vm->_game.heversion != 0) {
((ActorHE *)this)->_auxBlock.reset();
}
}
_vm->_costumeLoader->costumeDecodeData(this, f, (uint) - 1);
_frame = f;
@ -1780,7 +1786,7 @@ void ScummEngine::resetActorBgs() {
clearGfxUsageBit(strip, USAGE_BIT_DIRTY);
clearGfxUsageBit(strip, USAGE_BIT_RESTORED);
for (j = 1; j < _numActors; j++) {
if (_actors[j]->_heFlags & 1)
if (_game.heversion != 0 && ((ActorHE *)_actors[j])->_heFlags & 1)
continue;
if (testGfxUsageBit(strip, j) &&
@ -1958,7 +1964,8 @@ void ScummEngine::actorTalk(const byte *msg) {
stopTalk();
}
setTalkingActor(a->_number);
a->_heTalking = true;
if (_game.heversion != 0)
((ActorHE *)a)->_heTalking = true;
if (!_string[0].no_talk_anim) {
a->runActorTalkScript(a->_talkStartFrame);
_useTalkAnims = true;
@ -2031,7 +2038,8 @@ void ScummEngine::stopTalk() {
}
if (_game.version <= 7 && _game.heversion == 0)
setTalkingActor(0xFF);
a->_heTalking = false;
if (_game.heversion != 0)
((ActorHE *)a)->_heTalking = false;
}
if (_game.id == GID_DIG || _game.id == GID_CMI) {
@ -2057,9 +2065,7 @@ void ScummEngine::stopTalk() {
#pragma mark -
void Actor::setActorCostume(int c) {
int i;
void ActorHE::setActorCostume(int c) {
if (_vm->_game.heversion >= 61 && (c == -1 || c == -2)) {
_heSkipLimbs = (c == -1);
_needRedraw = true;
@ -2071,27 +2077,43 @@ void Actor::setActorCostume(int c) {
if (_vm->_game.heversion == 61)
c &= 0xff;
if (_vm->_game.features & GF_NEW_COSTUMES) {
#ifdef ENABLE_HE
if (_vm->_game.heversion >= 71)
((ScummEngine_v71he *)_vm)->queueAuxBlock(this);
#endif
_auxBlock.reset();
if (_visible) {
if (_vm->_game.heversion >= 60)
_needRedraw = true;
}
}
Actor::setActorCostume(c);
if (_vm->_game.heversion >= 71 && _vm->getTalkingActor() == _number) {
if (_vm->_game.heversion <= 95 || (_vm->_game.heversion >= 98 && _vm->VAR(_vm->VAR_SKIP_RESET_TALK_ACTOR) == 0)) {
_vm->setTalkingActor(0);
}
}
}
void Actor::setActorCostume(int c) {
int i;
_costumeNeedsInit = true;
if (_vm->_game.features & GF_NEW_COSTUMES) {
memset(_animVariable, 0, sizeof(_animVariable));
#ifdef ENABLE_HE
if (_vm->_game.heversion >= 71)
((ScummEngine_v71he *)_vm)->queueAuxBlock(this);
#endif
_costume = c;
_cost.reset();
_auxBlock.reset();
if (_visible) {
if (_costume) {
_vm->ensureResourceLoaded(rtCostume, _costume);
}
startAnimActor(_initFrame);
if (_vm->_game.heversion >= 60)
_needRedraw = true;
}
} else {
if (_visible) {
@ -2126,12 +2148,6 @@ void Actor::setActorCostume(int c) {
for (i = 0; i < 32; i++)
_palette[i] = 0xFF;
}
if (_vm->_game.heversion >= 71 && _vm->getTalkingActor() == _number) {
if (_vm->_game.heversion <= 95 || (_vm->_game.heversion >= 98 && _vm->VAR(_vm->VAR_SKIP_RESET_TALK_ACTOR) == 0)) {
_vm->setTalkingActor(0);
}
}
}
static const char* v0ActorNames[7] = {
@ -2267,7 +2283,7 @@ bool Actor_v2::isPlayer() {
return _vm->VAR(42) <= _number && _number <= _vm->VAR(43);
}
void Actor::setHEFlag(int bit, int set) {
void ActorHE::setHEFlag(int bit, int set) {
// Note that condition is inverted
if (!set) {
_heFlags |= bit;
@ -2276,7 +2292,7 @@ void Actor::setHEFlag(int bit, int set) {
}
}
void Actor::setUserCondition(int slot, int set) {
void ActorHE::setUserCondition(int slot, int set) {
const int condMaskCode = (_vm->_game.heversion >= 85) ? 0x1FFF : 0x3FF;
assertRange(1, slot, 32, "setUserCondition: Condition");
if (set == 0) {
@ -2291,12 +2307,12 @@ void Actor::setUserCondition(int slot, int set) {
}
}
bool Actor::isUserConditionSet(int slot) const {
bool ActorHE::isUserConditionSet(int slot) const {
assertRange(1, slot, 32, "isUserConditionSet: Condition");
return (_heCondMask & (1 << (slot + 0xF))) != 0;
}
void Actor::setTalkCondition(int slot) {
void ActorHE::setTalkCondition(int slot) {
const int condMaskCode = (_vm->_game.heversion >= 85) ? 0x1FFF : 0x3FF;
assertRange(1, slot, 32, "setTalkCondition: Condition");
_heCondMask = (_heCondMask & ~condMaskCode) | 1;
@ -2310,7 +2326,7 @@ void Actor::setTalkCondition(int slot) {
}
}
bool Actor::isTalkConditionSet(int slot) const {
bool ActorHE::isTalkConditionSet(int slot) const {
assertRange(1, slot, 32, "isTalkConditionSet: Condition");
return (_heCondMask & (1 << (slot - 1))) != 0;
}
@ -2400,7 +2416,7 @@ void ScummEngine_v71he::postProcessAuxQueue() {
_auxEntriesNum = 0;
}
void ScummEngine_v71he::queueAuxBlock(Actor *a) {
void ScummEngine_v71he::queueAuxBlock(ActorHE *a) {
if (!a->_auxBlock.visible)
return;

View file

@ -61,6 +61,7 @@ struct CostumeData {
uint16 end[16];
uint16 frame[16];
/* HE specific */
uint16 heJumpOffsetTable[16];
uint16 heJumpCountTable[16];
uint32 heCondMaskTable[16];
@ -133,27 +134,11 @@ public:
CostumeData _cost;
/* HE specific */
/** This rect is used to clip actor drawing. */
Common::Rect _clipOverride;
int _heOffsX, _heOffsY;
bool _heNoTalkAnimation;
bool _heSkipLimbs;
bool _heTalking;
uint32 _heCondMask;
uint32 _hePaletteNum;
uint32 _heXmapNum;
byte _heFlags;
AuxBlock _auxBlock;
struct {
int16 posX;
int16 posY;
int16 color;
byte sentence[128];
} _heTalkQueue[16];
protected:
struct ActorWalkData {
@ -188,7 +173,7 @@ public:
virtual ~Actor() {}
//protected:
void hideActor();
virtual void hideActor();
void showActor();
virtual void initActor(int mode);
@ -227,7 +212,7 @@ public:
void drawActorCostume(bool hitTestMode = false);
virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
void animateCostume();
void setActorCostume(int c);
virtual void setActorCostume(int c);
void animateLimb(int limb, int f);
@ -318,14 +303,6 @@ public:
void classChanged(int cls, bool value);
void setHEFlag(int bit, int set);
void setUserCondition(int slot, int set);
bool isUserConditionSet(int slot) const;
void setTalkCondition(int slot);
bool isTalkConditionSet(int slot) const;
// Used by the save/load system:
void saveLoadWithSerializer(Serializer *ser);
@ -342,10 +319,39 @@ public:
ActorHE(ScummEngine *scumm, int id) : Actor(scumm, id) {}
virtual void initActor(int mode);
virtual void hideActor();
void drawActorToBackBuf(int x, int y);
protected:
void setHEFlag(int bit, int set);
void setUserCondition(int slot, int set);
bool isUserConditionSet(int slot) const;
void setTalkCondition(int slot);
bool isTalkConditionSet(int slot) const;
public:
/** This rect is used to clip actor drawing. */
Common::Rect _clipOverride;
bool _heNoTalkAnimation;
bool _heTalking;
byte _heFlags;
AuxBlock _auxBlock;
struct {
int16 posX;
int16 posY;
int16 color;
byte sentence[128];
} _heTalkQueue[16];
virtual void prepareDrawActorCostume(BaseCostumeRenderer *bcr);
virtual void setActorCostume(int c);
};
class Actor_v3 : public Actor {

View file

@ -1664,28 +1664,28 @@ bool ScummEngine_v6::akos_increaseAnim(Actor *a, int chan, const byte *aksq, con
akos_queCommand(9, a, a->_sound[a->getAnimVar(GB(2))], 0);
continue;
case AKC_C045:
a->setUserCondition(GB(3), a->getAnimVar(GB(4)));
((ActorHE *)a)->setUserCondition(GB(3), a->getAnimVar(GB(4)));
continue;
case AKC_C046:
a->setAnimVar(GB(4), a->isUserConditionSet(GB(3)));
a->setAnimVar(GB(4), ((ActorHE *)a)->isUserConditionSet(GB(3)));
continue;
case AKC_C047:
a->setTalkCondition(GB(3));
((ActorHE *)a)->setTalkCondition(GB(3));
continue;
case AKC_C048:
a->setAnimVar(GB(4), a->isTalkConditionSet(GB(3)));
a->setAnimVar(GB(4), ((ActorHE *)a)->isTalkConditionSet(GB(3)));
continue;
case AKC_C0A0:
akos_queCommand(8, a, GB(2), 0);
continue;
case AKC_C0A1:
if (a->_heTalking != 0) {
if (((ActorHE *)a)->_heTalking != 0) {
curpos = GUW(2);
break;
}
continue;
case AKC_C0A2:
if (a->_heTalking == 0) {
if (((ActorHE *)a)->_heTalking == 0) {
curpos = GUW(2);
break;
}
@ -1775,13 +1775,13 @@ void ScummEngine_v6::akos_processQueue() {
case 8:
_actorToPrintStrFor = a->_number;
a->_talkPosX = a->_heTalkQueue[param_1].posX;
a->_talkPosY = a->_heTalkQueue[param_1].posY;
a->_talkColor = a->_heTalkQueue[param_1].color;
a->_talkPosX = ((ActorHE *)a)->_heTalkQueue[param_1].posX;
a->_talkPosY = ((ActorHE *)a)->_heTalkQueue[param_1].posY;
a->_talkColor = ((ActorHE *)a)->_heTalkQueue[param_1].color;
_string[0].loadDefault();
_string[0].color = a->_talkColor;
actorTalk(a->_heTalkQueue[param_1].sentence);
actorTalk(((ActorHE *)a)->_heTalkQueue[param_1].sentence);
break;
case 9:

View file

@ -39,6 +39,7 @@ class WriteStream;
namespace Scumm {
class ActorHE;
class ResExtractor;
#ifdef ENABLE_HE
class LogicHE;
@ -243,7 +244,7 @@ public:
AuxEntry _auxEntries[16];
uint16 _auxEntriesNum;
void queueAuxBlock(Actor *a);
void queueAuxBlock(ActorHE *a);
void queueAuxEntry(int actorNum, int subIndex);
void remapHEPalette(const uint8 *src, uint8 *dst);

View file

@ -498,7 +498,7 @@ void ScummEngine_v71he::adjustRect(Common::Rect &rect) {
void ScummEngine_v71he::o71_kernelSetFunctions() {
int args[29];
int num;
Actor *a;
ActorHE *a;
num = getStackList(args, ARRAYSIZE(args));
@ -509,7 +509,7 @@ void ScummEngine_v71he::o71_kernelSetFunctions() {
virtScreenLoad(args[1], args[2], args[3], args[4], args[5]);
break;
case 20: // HE72+
a = derefActor(args[1], "o71_kernelSetFunctions: 20");
a = (ActorHE *)derefActor(args[1], "o71_kernelSetFunctions: 20");
((ScummEngine_v71he *)this)->queueAuxBlock(a);
break;
case 21:
@ -531,14 +531,14 @@ void ScummEngine_v71he::o71_kernelSetFunctions() {
redrawAllActors();
break;
case 26:
a = derefActor(args[1], "o71_kernelSetFunctions: 26");
a = (ActorHE *)derefActor(args[1], "o71_kernelSetFunctions: 26");
a->_auxBlock.r.left = 0;
a->_auxBlock.r.right = -1;
a->_auxBlock.r.top = 0;
a->_auxBlock.r.bottom = -2;
break;
case 30:
a = derefActor(args[1], "o71_kernelSetFunctions: 30");
a = (ActorHE *)derefActor(args[1], "o71_kernelSetFunctions: 30");
a->_clipOverride.bottom = args[2];
break;
case 42:

View file

@ -1615,13 +1615,13 @@ void ScummEngine_v90he::o90_getWizData() {
}
void ScummEngine_v90he::o90_getActorData() {
Actor *a;
ActorHE *a;
int subOp = pop();
int val = pop();
int act = pop();
a = derefActor(act, "o90_getActorData");
a = (ActorHE *)derefActor(act, "o90_getActorData");
switch (subOp) {
case 1:
@ -2568,13 +2568,13 @@ void ScummEngine_v90he::o90_kernelGetFunctions() {
void ScummEngine_v90he::o90_kernelSetFunctions() {
int args[29];
int num, tmp;
Actor *a;
ActorHE *a;
num = getStackList(args, ARRAYSIZE(args));
switch (args[0]) {
case 20:
a = derefActor(args[1], "o90_kernelSetFunctions: 20");
a = (ActorHE *)derefActor(args[1], "o90_kernelSetFunctions: 20");
queueAuxBlock(a);
break;
case 21:
@ -2616,7 +2616,7 @@ void ScummEngine_v90he::o90_kernelSetFunctions() {
// Remote start script function
break;
case 1969:
a = derefActor(args[1], "o90_kernelSetFunctions: 1969");
a = (ActorHE *)derefActor(args[1], "o90_kernelSetFunctions: 1969");
tmp = a->_heCondMask;
tmp ^= args[2];
tmp &= 0x7FFF0000;