Mass-renamed all variables of Actor object according to our current code

formatting standards. Earlier we had half of vars named with leading
underscore and half without it.

Now code in actor.cpp is considerably more readable.

svn-id: r17068
This commit is contained in:
Eugene Sandulenko 2005-03-11 01:10:06 +00:00
parent 3cf691e9f9
commit 154c4af8dc
23 changed files with 878 additions and 878 deletions

View file

@ -1380,7 +1380,7 @@ int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2,
if (getObjectOrActorXY(b, x, y) == -1)
return -1;
if (b < _numActors)
i = derefActor(b, "unkObjProc1")->scalex;
i = derefActor(b, "unkObjProc1")->_scalex;
} else {
x = b;
y = c;
@ -1390,7 +1390,7 @@ int ScummEngine::getDistanceBetween(bool is_obj_1, int b, int c, bool is_obj_2,
if (getObjectOrActorXY(e, x2, y2) == -1)
return -1;
if (e < _numActors)
j = derefActor(e, "unkObjProc1(2)")->scalex;
j = derefActor(e, "unkObjProc1(2)")->_scalex;
} else {
x2 = e;
y2 = f;