- Cleaned up the cursor code
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760
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18 changed files with 139 additions and 148 deletions
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@ -29,8 +29,8 @@
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namespace Sci {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, uint32 flags)
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: resMan(res), _kernel(kernel), _voc(voc), _flags(flags), _dirseeker(this) {
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EngineState::EngineState(ResourceManager *res, Kernel *kernel, Vocabulary *voc, SciGui *gui, SciGuiCursor *cursor, uint32 flags)
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: resMan(res), _kernel(kernel), _voc(voc), _gui(gui), _cursor(cursor), _flags(flags), _dirseeker(this) {
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gfx_state = 0;
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old_screen = 0;
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