- Cleaned up the cursor code
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760
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18 changed files with 139 additions and 148 deletions
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@ -460,11 +460,11 @@ void SciGui::setNowSeen(reg_t objectReference) {
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_gfx->SetNowSeen(objectReference);
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}
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void SciGui::setCursorHide() {
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void SciGui::hideCursor() {
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_cursor->hide();
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}
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void SciGui::setCursorShow() {
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void SciGui::showCursor() {
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_cursor->show();
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}
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