TWINE: exit scenery view in some situations
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6b6048aabb
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15832bdb09
6 changed files with 13 additions and 1 deletions
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@ -977,6 +977,7 @@ void Menu::drawBehaviourMenu(int32 angle) {
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}
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void Menu::processBehaviourMenu() {
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_engine->exitSceneryView();
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if (_engine->_actor->heroBehaviour == HeroBehaviourType::kProtoPack) {
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_engine->_sound->stopSamples();
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_engine->_actor->setBehaviour(HeroBehaviourType::kNormal);
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