TinyGL: Support for different color modes, first part.
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24 changed files with 521 additions and 272 deletions
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@ -29,6 +29,7 @@
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#include "audio/mixer.h"
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#include "graphics/pixelformat.h"
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#include "graphics/pixelbuffer.h"
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ModularBackend::ModularBackend()
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:
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@ -68,7 +69,7 @@ void ModularBackend::launcherInitSize(uint w, uint h) {
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_graphicsManager->launcherInitSize(w, h);
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}
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byte *ModularBackend::setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d) {
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Graphics::PixelBuffer ModularBackend::setupScreen(int screenW, int screenH, bool fullscreen, bool accel3d) {
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return _graphicsManager->setupScreen(screenW, screenH, fullscreen, accel3d);
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}
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