Better warn on the flObject 188/189 load hack
svn-id: r6401
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@ -126,6 +126,7 @@ int Scumm::getObjectIndex(int object)
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// hack in the whole engine. It's that bad.
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// (Workaround flobject 188/189 not loaded bug)
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if (_gameId == GID_CMI && ((object == 188 || object == 189))) {
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warning("FIXME MAJOR: Hacking load of FlObject %d\n", object);
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loadFlObject(object, 3);
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return getObjectIndex(object);
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}
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