TSAGE: Proper bugfix for problem saving/restoring game in Scene #5000 and others

This commit is contained in:
Paul Gilbert 2011-04-28 20:39:09 +10:00
parent 9f74a6eda2
commit 1651ac8ca2
3 changed files with 6 additions and 17 deletions

View file

@ -177,16 +177,6 @@ Common::Error Saver::restore(int slot) {
// Loop through each registered object to load in the data
for (SynchronisedList<SavedObject *>::iterator i = _objList.begin(); i != _objList.end(); ++i) {
// Saved games can contain PlayerMover objects, but these aren't synchronized.
// Fixes loading in scene 5000.
// TODO/FIXME: Add a more proper handling for these objects
if ((*i)->getClassName() == "PlayerMover") {
warning("HACK: PlayerMover object found, removing it");
// Remove that object from the list
i = _objList.erase(i);
assert(i == _objList.end());
break;
}
serialiser.validate((*i)->getClassName());
(*i)->synchronise(serialiser);
}