More cleanup
svn-id: r27678
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24f080ab56
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1665d158f4
1 changed files with 19 additions and 18 deletions
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@ -87,29 +87,30 @@ void ScummEngine::parseEvents() {
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else
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_keyPressed = event.kbd; // Normal key press, pass on to the game.
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} else if (event.kbd.flags & Common::KBD_ALT) {
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// The result must be 273 for Alt-W
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// because that's what MI2 looks for in
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// its "instant win" cheat.
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// FIXME: Handle this specific property inside processKeyboard ?
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// Handle KBD_ALT combos. We know that the result must be 273 for Alt-W
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// because that's what MI2 looks for in its "instant win" cheat.
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// FIXME: Handle this specific property of MI2 inside processKeyboard ?
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_keyPressed = event.kbd;
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_keyPressed.ascii = event.kbd.keycode + 154;
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} else if (event.kbd.keycode < Common::KEYCODE_UP || event.kbd.keycode > Common::KEYCODE_LEFT || _game.version >= 7) {
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// FIXME: Handle this specific property inside processKeyboard ?
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// don't let game have arrow keys as we currently steal them
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// for keyboard cursor control
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// this fixes bug with up arrow (273) corresponding to
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// "instant win" cheat in MI2 mentioned above
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//
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// This is not applicable to Full Throttle as it processes keyboard
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// cursor control by itself. Also it fixes derby scene
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_keyPressed = event.kbd; // Normal key press, pass on to the game.
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} else {
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// Normal key press, pass on to the game.
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_keyPressed = event.kbd;
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}
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if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD) {
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if (event.kbd.keycode >= Common::KEYCODE_UP && event.kbd.keycode <= Common::KEYCODE_LEFT) {
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if (event.kbd.keycode >= Common::KEYCODE_UP && event.kbd.keycode <= Common::KEYCODE_LEFT) {
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if (_game.id == GID_MONKEY && _game.platform == Common::kPlatformSegaCD) {
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_keyPressed = event.kbd;
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_keyPressed.ascii = event.kbd.ascii - Common::KEYCODE_UP + 54;
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} else if (_game.version < 7) {
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// FIXME: Handle this specific property inside processKeyboard ?
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// Don't let game see arrow keys. This fixes bug with up arrow (273)
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// corresponding to the "instant win" cheat in MI2 mentioned above.
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//
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// This is not applicable to V7+ games, which need to see the arrow keys,
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// too, else certain things (derby scene, asterorid lander) won't work.
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_keyPressed.reset();
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}
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}
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@ -363,7 +364,7 @@ void ScummEngine_v8::processKeyboard(Common::KeyState lastKeyHit) {
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lastKeyHit = Common::KeyState(Common::KEYCODE_F5, 319);
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}
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// Alt-F5 brings up the original save/load dialog
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// Alt-F5 should bring up the original save/load dialog, so map it to F1.
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if (lastKeyHit.keycode == Common::KEYCODE_F5 && lastKeyHit.flags == Common::KBD_ALT) {
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lastKeyHit = Common::KeyState(Common::KEYCODE_F1, 315);
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}
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