GOB: Clean up class DataIO

Removing the need for class DataStream and that handle mess.

svn-id: r53984
This commit is contained in:
Sven Hesse 2010-10-31 20:07:14 +00:00
parent 88892dc982
commit 16a3cc8a84
20 changed files with 446 additions and 774 deletions

View file

@ -57,7 +57,7 @@ void Init::cleanup() {
_vm->_sound->speakerOff();
_vm->_sound->blasterStop(0);
_vm->_dataIO->closeDataFile();
_vm->_dataIO->closeArchive(true);
}
void Init::doDemo() {
@ -81,17 +81,12 @@ void Init::doDemo() {
}
void Init::initGame() {
byte *infBuf;
char *infPtr;
char *infEnd;
char buffer[128];
initVideo();
updateConfig();
if (!_vm->isDemo()) {
if (_vm->_dataIO->existData(_vm->_startStk.c_str()))
_vm->_dataIO->openDataFile(_vm->_startStk.c_str());
if (_vm->_dataIO->hasFile(_vm->_startStk))
_vm->_dataIO->openArchive(_vm->_startStk, true);
}
_vm->_util->initInput();
@ -126,37 +121,31 @@ void Init::initGame() {
return;
}
if (!_vm->_dataIO->existData("intro.inf")) {
Common::SeekableReadStream *infFile = _vm->_dataIO->getFile("intro.inf");
if (!infFile) {
for (int i = 0; i < 4; i++)
_vm->_draw->loadFont(i, _fontNames[i]);
} else {
infBuf = _vm->_dataIO->getData("intro.inf");
infPtr = (char *)infBuf;
infEnd = (char *)(infBuf + _vm->_dataIO->getDataSize("intro.inf"));
for (int i = 0; i < 8; i++, infPtr++) {
int j;
for (j = 0; infPtr < infEnd && *infPtr >= ' '; j++, infPtr++)
buffer[j] = *infPtr;
buffer[j] = 0;
strcat(buffer, ".let");
_vm->_draw->loadFont(i, buffer);
if ((infPtr + 1) >= infEnd)
for (int i = 0; i < 8; i++) {
if (infFile->eos())
break;
infPtr++;
Common::String font = infFile->readLine();
if (infFile->eos() && font.empty())
break;
font += ".let";
_vm->_draw->loadFont(i, font.c_str());
}
delete[] infBuf;
delete infFile;
}
if (_vm->_dataIO->existData(_vm->_startTot.c_str())) {
if (_vm->_dataIO->hasFile(_vm->_startTot)) {
_vm->_inter->allocateVars(Script::getVariablesCount(_vm->_startTot.c_str(), _vm));
strcpy(_vm->_game->_curTotFile, _vm->_startTot.c_str());
@ -165,7 +154,7 @@ void Init::initGame() {
_vm->_sound->cdLoadLIC("gob.lic");
// Search for a Coktel logo animation or image to display
if (_vm->_dataIO->existData("coktel.imd")) {
if (_vm->_dataIO->hasFile("coktel.imd")) {
_vm->_draw->initScreen();
_vm->_draw->_cursorIndex = -1;
@ -179,26 +168,28 @@ void Init::initGame() {
}
_vm->_draw->closeScreen();
} else if (_vm->_dataIO->existData("coktel.clt")) {
_vm->_draw->initScreen();
_vm->_util->clearPalette();
} else if (_vm->_dataIO->hasFile("coktel.clt")) {
Common::SeekableReadStream *stream = _vm->_dataIO->getFile("coktel.clt");
if (stream) {
_vm->_draw->initScreen();
_vm->_util->clearPalette();
DataStream *stream = _vm->_dataIO->getDataStream("coktel.clt");
stream->read((byte *)_vm->_draw->_vgaPalette, 768);
delete stream;
stream->read((byte *)_vm->_draw->_vgaPalette, 768);
delete stream;
if (_vm->_dataIO->existData("coktel.ims")) {
byte *sprBuf;
int32 size;
byte *sprite = _vm->_dataIO->getFile("coktel.ims", size);
if (sprite) {
_vm->_video->drawPackedSprite(sprite, 320, 200, 0, 0, 0,
*_vm->_draw->_frontSurface);
_vm->_palAnim->fade(_palDesc, 0, 0);
_vm->_util->delay(500);
sprBuf = _vm->_dataIO->getData("coktel.ims");
_vm->_video->drawPackedSprite(sprBuf, 320, 200, 0, 0, 0,
*_vm->_draw->_frontSurface);
_vm->_palAnim->fade(_palDesc, 0, 0);
_vm->_util->delay(500);
delete[] sprite;
}
delete[] sprBuf;
_vm->_draw->closeScreen();
}
_vm->_draw->closeScreen();
}
_vm->_game->start();
@ -209,7 +200,7 @@ void Init::initGame() {
}
delete _palDesc;
_vm->_dataIO->closeDataFile();
_vm->_dataIO->closeArchive(true);
_vm->_video->initPrimary(-1);
cleanup();
}