GRIM: Remove some dead code

This commit is contained in:
Bastien Bouclet 2015-12-28 18:16:54 +01:00
parent 4c9ae35e88
commit 16e931b2fa

View file

@ -55,8 +55,6 @@ enum GrimGameType {
struct GrimGameDescription; struct GrimGameDescription;
typedef Common::HashMap<Common::String, const char *>StringPtrHashMap;
struct ControlDescriptor { struct ControlDescriptor {
const char *name; const char *name;
int key; int key;
@ -67,7 +65,7 @@ class GrimEngine : public Engine {
protected: protected:
// Engine APIs // Engine APIs
virtual Common::Error run() override; virtual Common::Error run() override;
virtual GUI::Debugger *getDebugger() { return (GUI::Debugger *)_debugger; } virtual GUI::Debugger *getDebugger() override { return (GUI::Debugger *)_debugger; }
public: public:
enum EngineMode { enum EngineMode {
@ -96,11 +94,6 @@ public:
bool canLoadGameStateCurrently() override { return true; } bool canLoadGameStateCurrently() override { return true; }
Common::Error loadGameState(int slot) override; Common::Error loadGameState(int slot) override;
bool loadSaveDirectory(void);
void makeSystemMenu(void);
int modifyGameSpeed(int speedChange);
int getTimerDelay() const;
void setMode(EngineMode mode); void setMode(EngineMode mode);
EngineMode getMode() { return _mode; } EngineMode getMode() { return _mode; }
void setPreviousMode(EngineMode mode) { _previousMode = mode; } void setPreviousMode(EngineMode mode) { _previousMode = mode; }