GRIM: Remove some dead code
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4c9ae35e88
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16e931b2fa
1 changed files with 1 additions and 8 deletions
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@ -55,8 +55,6 @@ enum GrimGameType {
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struct GrimGameDescription;
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typedef Common::HashMap<Common::String, const char *>StringPtrHashMap;
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struct ControlDescriptor {
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const char *name;
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int key;
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@ -67,7 +65,7 @@ class GrimEngine : public Engine {
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protected:
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// Engine APIs
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virtual Common::Error run() override;
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virtual GUI::Debugger *getDebugger() { return (GUI::Debugger *)_debugger; }
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virtual GUI::Debugger *getDebugger() override { return (GUI::Debugger *)_debugger; }
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public:
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enum EngineMode {
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@ -96,11 +94,6 @@ public:
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bool canLoadGameStateCurrently() override { return true; }
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Common::Error loadGameState(int slot) override;
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bool loadSaveDirectory(void);
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void makeSystemMenu(void);
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int modifyGameSpeed(int speedChange);
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int getTimerDelay() const;
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void setMode(EngineMode mode);
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EngineMode getMode() { return _mode; }
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void setPreviousMode(EngineMode mode) { _previousMode = mode; }
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