sprite loading fix in win demo
svn-id: r16119
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parent
c195ae0e74
commit
1724d00962
8 changed files with 60 additions and 44 deletions
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@ -574,7 +574,7 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
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if (objectNum == -1) {
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// Player clicked on empty spot - walk here regardless of verb
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_vm->_actor->StoA(iactor_pt, imousePt);
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_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
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_vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
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return SUCCESS;
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}
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@ -593,7 +593,7 @@ int Interface::handlePlayfieldClick(SURFACE *ds, const Point& imousePt) {
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} else {
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// Not a normal scene object - walk to it as if it weren't there
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_vm->_actor->StoA(iactor_pt, imousePt);
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_vm->_actor->walkTo(0, &iactor_pt, 0, NULL);
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_vm->_actor->walkTo(1, &iactor_pt, 0, NULL);
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}
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return SUCCESS;
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