moved some utility functions out of class Scumm

svn-id: r4618
This commit is contained in:
Max Horn 2002-07-22 18:11:48 +00:00
parent 150ed1b8c6
commit 1749470ea7
5 changed files with 37 additions and 36 deletions

View file

@ -109,7 +109,7 @@ int Scumm::getAngleFromPos(int x, int y)
{
if (_gameId == GID_DIG) {
double temp = atan2((double)x, (double)-y);
return Scumm::normalizeAngle((int)(temp * 180 / 3.1415926535));
return normalizeAngle((int)(temp * 180 / 3.1415926535));
} else {
if (abs(y) * 2 < abs(x)) {
if (x > 0)
@ -189,7 +189,7 @@ int Actor::remapDirection(int dir)
if (specdir & 0x8000) {
dir = specdir & 0x3FFF;
} else {
error("getProgrDirChange: special dir not implemented");
error("remapDirection: special dir not implemented");
}
}
@ -231,7 +231,7 @@ int Actor::remapDirection(int dir)
}
}
/* Or 1024 in to signal direction interpolation should be done */
return Scumm::normalizeAngle(dir) | 1024;
return normalizeAngle(dir) | 1024;
}
int Actor::updateActorDirection()
@ -245,12 +245,12 @@ int Actor::updateActorDirection()
dirType = _vm->akos_hasManyDirections(this);
from = Scumm::toSimpleDir(dirType, facing);
from = toSimpleDir(dirType, facing);
dir = remapDirection(newDirection);
shouldInterpolate = (dir & 1024);
to = Scumm::toSimpleDir(dirType, dir & 1023);
to = toSimpleDir(dirType, dir & 1023);
diff = to - from;
num = Scumm::numSimpleDirDirections(dirType);
num = numSimpleDirDirections(dirType);
if (shouldInterpolate) {
// Turn left or right, depending on which is shorter.
@ -266,7 +266,7 @@ int Actor::updateActorDirection()
} else
from = to;
dir = Scumm::fromSimpleDir(dirType, from & (num - 1));
dir = fromSimpleDir(dirType, from % num);
return dir;
}
@ -464,7 +464,7 @@ void Actor::animateActor(int anim)
} else {
cmd = anim >> 2;
dir = Scumm::oldDirToNewDir(anim & 3);
dir = oldDirToNewDir(anim & 3);
// Convert into old cmd code
cmd = 0x3F - cmd + 2;
@ -497,7 +497,7 @@ void Actor::setDirection(int direction)
if (facing == direction)
return;
facing = Scumm::normalizeAngle(direction);
facing = normalizeAngle(direction);
if (costume == 0)
return;

View file

@ -725,7 +725,7 @@ void CostumeRenderer::proc6_ami()
byte width, height, pcolor;
int color;
int step = _scaleIndexXStep;
int x;
uint x;
uint y;
uint scrheight;
@ -1359,7 +1359,7 @@ void CostumeRenderer::setPalette(byte *palette)
void CostumeRenderer::setFacing(uint16 facing)
{
_mirror = Scumm::newDirToOldDir(facing) != 0 || (_loaded._ptr[7] & 0x80);
_mirror = newDirToOldDir(facing) != 0 || (_loaded._ptr[7] & 0x80);
}
void CostumeRenderer::setCostume(int costume)

19
scumm.h
View file

@ -783,16 +783,7 @@ public:
uint32 *_classData;
static int newDirToOldDir(int dir);
static int oldDirToNewDir(int dir);
static int normalizeAngle(int angle);
int getAngleFromPos(int x, int y);
static int fromSimpleDir(int dirtype, int dir);
static int toSimpleDir(int dirtype, int dir);
static int numSimpleDirDirections(int dirType);
void startAnimActorEx(Actor *a, int frame, int direction);
int getProgrDirChange(Actor *a, int mode);
void walkActors();
void playActorSounds();
@ -1491,4 +1482,14 @@ void CDECL warning(const char *s, ...);
void CDECL debug(int level, const char *s, ...);
void checkHeap();
/* Direction conversion functions (between old dir and new dir format) */
int newDirToOldDir(int dir);
int oldDirToNewDir(int dir);
int normalizeAngle(int angle);
int fromSimpleDir(int dirtype, int dir);
int toSimpleDir(int dirtype, int dir);
int numSimpleDirDirections(int dirType);
#endif

View file

@ -1103,7 +1103,16 @@ void Scumm::destroy()
free(_classData);
}
int Scumm::newDirToOldDir(int dir)
const int new_dir_table[4] = {
270,
90,
180,
0,
};
const int16 many_direction_tab[16] = {71, 109, 251, 289, -1, -1, -1, -1, 22, 72, 107, 157, 202, 252, 287, 337};
int newDirToOldDir(int dir)
{
if (dir >= 71 && dir <= 109)
return 1;
@ -1114,29 +1123,20 @@ int Scumm::newDirToOldDir(int dir)
return 3;
}
const int new_dir_table[4] = {
270,
90,
180,
0,
};
int Scumm::oldDirToNewDir(int dir)
int oldDirToNewDir(int dir)
{
return new_dir_table[dir];
}
int Scumm::numSimpleDirDirections(int dirType)
int numSimpleDirDirections(int dirType)
{
return dirType ? 8 : 4;
}
const int16 many_direction_tab[16] = {71, 109, 251, 289, -1, -1, -1, -1, 22, 72, 107, 157, 202, 252, 287, 337};
/* Convert an angle to a simple direction */
int Scumm::toSimpleDir(int dirType, int dir)
int toSimpleDir(int dirType, int dir)
{
int num = dirType ? 8 : 4;
const int16 *dirtab = &many_direction_tab[dirType * 8];
@ -1149,7 +1149,7 @@ int Scumm::toSimpleDir(int dirType, int dir)
}
/* Convert a simple direction to an angle */
int Scumm::fromSimpleDir(int dirType, int dir)
int fromSimpleDir(int dirType, int dir)
{
if (!dirType)
return dir * 90;
@ -1158,7 +1158,7 @@ int Scumm::fromSimpleDir(int dirType, int dir)
}
int Scumm::normalizeAngle(int angle)
int normalizeAngle(int angle)
{
int temp;

View file

@ -237,7 +237,7 @@ OSystem *OSystem_SDL_create(int gfx_mode, bool full_screen) {
void OSystem_SDL::set_palette(const byte *colors, uint start, uint num) {
const byte *b = colors;
uint i;
SDL_Color *base = _cur_pal + start;
for(i=0;i!=num;i++) {
fb2gl_palette(i+start,b[0],b[1],b[2]);
b += 4;